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visual_object
Introduction
All objects in the 3D scene are objects, with fixed or dynamic position. An visual_object can be positioned in latitude, longitude and altitude, as well in rotations along all three axis. By assigning a 3D modell to an visual_object, the Model is visible in the scene and can be freely positioned.
Basically, a visual_object is a simple Matrixtransform which has the geometry as childnode.
visual_object provides the following convenience variables / functions for simple usage of objects in osgVisual:
- positioning in lat, lon, alt (position)
- rotating along all 3 object axis (attitude)
- scaling along all 3 axis
- loading/unloading 3D geometry
- setting geometry offset, if 3D model has wrong axis orientation
- camera translation offset (on node attached camera manipulator)
- camera attitude offset (on node attached camera manipulator)
- adding/removing object_updater
- setting/clearing label (todo)
Object updater
To allow flexible updates of visual_object or derived classes (short: object), an object_updater can be attached to a object. Update are also attachable to other updaters, so updater chains are possible to create.