Getting Started

osgVisual is based on OpenSceneGraph. The first step to use osgVisual is to create a valid build environment to be able to compile and use OpenSceneGraph. osgVisual itself can be compiled in any working osg build environment. Read BuildEnvironment to create a valid build environment.

To understand the basic concept of osgVisual, it is strongly recommended to read the Architecture wiki site and continue to read all the documentation of all relevant osgVisual modules. Without this lecture it would be hard to understand the basic concepts, even with the well commented source code.

osgVisual consists of several module providing different functionalities. some of this Modules are interfaces to commercial software products like Silverlining or Vista2D. It is possible to use this modules, but not required.
As default, the commercial module sky_silverlining to interface Silverlining is used to get all sky functionalities. The license costs (one time per project, not per executable) are absolute acceptable for silverlinings list of features.
For all users who do not want to buy a license for silverlining: You can download the SDK from the webpage and can use it for evaluation! The application will terminate after 5 minutes, but is enough to develope, test and decide if you want to buy the license.

It is possible to run osgVisual without any commercial module.

When your are able to compile osgVisual in its delivered version, you can start to modify the software for your own purposes. If you need detailed information regarding specific classes or functions, read the doxygen documentation on All modules/classes which are finished are completely documented. All modules/classes under construction are docummented but not completed.

On questions about the project or OpenSceneGraph, join the official forum on and ask. The project leader of osgVisual reads the forum frequently.

Last modified 7 years ago Last modified on Jul 25, 2010, 5:10:04 PM