Version 3 (modified by 14 years ago) (diff) | ,
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Documentation
- Getting Started
BuildEnvironment...
- Terrain Data
- Architecture
Modules...
osgVisual Configuration via XML...
- SerializationNotes
- ExecuterNotes
- CameraControl
- Theories of Terrain Deformation
- Theories of Image Distortion
- Home
About...
- Screenshots
- Downloads
Projection Designer...
- Wiki Edit
- Website Credits/Impressum
Terrain Data (DEM / Textures)
The following source data could be used:
- Digital Elevation Data
- Free global elevation data with 3 arcs resolution: SRTM data (NASA)
- Free local high resolution elevation models: DEM data (www.viewfinderpanoramas.org)
- Textures/Orthophotos?
- Free global low resolution texture data : Bluemarble Next Generation (NASA)
- Free local low/medium resolution texture data: Landsat (NASA)
- Commercial global medium/high resolution texture data: Landsat (atlogis.com, ...)
- Commercial high resolution national texture data: e.g. Germany (Geocontent), USA (USGS), ...
SRTM-Data
SRTM data with 3 arcs are available for free at
- http://www.csi.cgiar.org/index.asp (american server, very slow)
- ftp://xftp.jrc.it/pub/srtmV4/ (european mirror, very fast)
Local high resolution DEM data (mainly based on SRTM)
Tip: Because SRTM data is delivery in many small .zip or tar.gz files, download and unpack it automatically:
wget -r ftp://xftp.jrc.it/pub/srtmV4/tiff/ for zipfile in *.zip;do unzip -o "$zipfile" -d unpacked; done
US texture data
Local High and global resolution Texture and DEM data
To use LANDSAT arial images, read https://zulu.ssc.nasa.gov/mesid/tutorial/LandsatTutorial-V1.html for introduction. LANDSAT datasets are deliverey with up to seven images, each representing a different sensor with different wavelength. Three of this files (sensors for RGB) must be combined for the raw "natural" image.
The image merging is possible with gdal_merge.py (available in FWTools):
gdal_merge.py -o outfile.tif R_sensor.tif G_sensor.tif B_sensor.tif
National high resolution data
National high resolution data is available from many companies. Germany: GeoContent
compress Data
To shift system load from HDD to CPU, compress all textures lossless with LZW. This will increase rendering time a lot, because usually the HDD ist the bottleneck.
gdal_translate -co "COMPRESS=LZW" unsw ToDo
Moon Data
To animate earth rising above moon horizon, it could be usefull to model the moon.