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osgVisual Configuration via XML...
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- Theories of Terrain Deformation
- Theories of Image Distortion
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- Wiki Edit
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Welcome to osgVisual Website
osgVisual is a C++ OpenGL toolkit which is based on OpenSceneGraph. It provides high level visualization functions for scientific visualization and vehicle simulators like flight simulators.
It is primarily developed to act as visual system on the research flight simulator at the Institute of Flight System Dynamics, TU München, but can be used with minimal adaption in other visualization purposes.
osgVisual provides high level control functions for atmosphere, weather, daylight, dynamic object and lots of other aspects. It's interfaces for 2D and 3D drawing allow simple drawing of additional information into the scene or onto the screen. osgVisual supports multi channel on multi host projection and output distortion for projecting on curved screens.
Because osgVisual is developed with the OpenSceneGraph toolkit, the software can be easily extended or adapted with OpenGL or OpenSceneGraph code.
Read Architecture and GettingStarted for further information.
Initial Funding
osgVisual was initially funded by Institute of Flight System Dynamics, Technische Universität München, Germany
Latest Project News
14th July 2013 New 3rdParty package released | I'm pleased to announce a new version of the precompiled 3rdParty package for OpenSceneGraph. It is compiled with Visual Studio 2012 Update 3 and platform toolset v110 (not compatible with Windows XP). You can get it in two flavors (small and full) at http://www.osgvisual.org/projects/osgvisual/wiki/Downloads . | |
20th July 2012 New distortion Framework introduced: distortionNG | osgVisual is working on a next generation distortion framework which allows multi channel setups with geometrical image distortion and blend zones. There is still some work to do before integrating it officially into osgVisual, but it can already be downloaded from SVN (experimental/distortionNG): |