Version 60 (modified by Torben Dannhauer, 12 years ago) (diff)


Welcome to osgVisual Website

osgVisual is a C++ OpenGL toolkit which is based on OpenSceneGraph. It provides high level visualization functions for scientific visualization and vehicle simulators like flight simulators. It is primarily developed to act as visual system on the research flight simulator at the Institute of Flight System Dynamics, TU München, but can be used with minimal adaption in other visualization purposes.
osgVisual provides high level control functions for atmosphere, weather, daylight, dynamic object and lots of other aspects. It's interfaces for 2D and 3D drawing allow simple drawing of additional information into the scene or onto the screen. osgVisual supports multi channel on multi host projection and output distortion for projecting on curved screens.
Because osgVisual is developed with the OpenSceneGraph toolkit, the software can be easily extended or adapted with OpenGL or OpenSceneGraph code.
Read Architecture and GettingStarted for further information.


Initial Funding

osgVisual was initially funded by Institute of Flight System Dynamics, Technische Universität München, Germany

Latest Project News

osgVisual_100.png 18th February 2012
Still alive :)
osgVisual is not dead! During the last 6 month I was involved in creating a new terabyte size terrain database (not included in osgVisual). The next development milestones is the geometrical image distortion. Unfortunately due to my paid work the development speed regarding osgVisual is limited.
osgVisual_100.png 13th March 2011
Updated 3rdParty dependencies package
The 3rd Party dependency package now provides Nvidia Texture Tools 2.0.8 with CUDA support.

News Archive...