Version 56 (modified by Torben Dannhauer, 13 years ago) (diff)


Welcome to osgVisual Website

osgVisual is a C++ OpenGL toolkit which is based on OpenSceneGraph. It provides high level visualization functions for scientific visualization and vehicle simulators like flight simulators. It is primarily developed to act as visual system on the research flight simulator at the Institute of Flight System Dynamics, TU München, but can be used with minimal adaption in other visualization purposes.
osgVisual provides high level control functions for atmosphere, weather, daylight, dynamic object and lots of other aspects. It's interfaces for 2D and 3D drawing allow simple drawing of additional information into the scene or onto the screen. osgVisual supports multi channel on multi host projection and output distortion for projecting on curved screens.
Because osgVisual is developed with the OpenSceneGraph toolkit, the software can be easily extended or adapted with OpenGL or OpenSceneGraph code.
Read Architecture and GettingStarted for further information.


Initial Funding

osgVisual was initially funded by Institute of Flight System Dynamics, Technische Universität München, Germany

Latest Project News

osgVisual_100.png 07th Jan. 2011
Rearranged the SVN repository.
SVN repository now meets the trunk/tags/branches standard and allows proper version tagging. Please do a fresh checkout because subsequently modified pathes in some source files would lead to compile errors otherwise.
osgVisual_100.png 06th Nov. 2010
Updated 3rdParty dependencies package
The 3rd Party dependency package now provides GDAL 1.7.2 for usage in OSG and VPB. Introduced version tagging of the uploaded archive for easier package version tracking.

News Archive...