Version 54 (modified by Torben Dannhauer, 13 years ago) (diff)


Welcome to osgVisual Website

osgVisual is a C++ OpenGL toolkit which is based on OpenSceneGraph. It provides high level visualization functions for scientific visualization and vehicle simulators like flight simulators. It is primarily developed to act as visual system on the research flight simulator at the Institute of Flight System Dynamics, TU München, but can be used with minimal adaption in other visualization purposes.
osgVisual provides high level control functions for atmosphere, weather, daylight, dynamic object and lots of other aspects. It's interfaces for 2D and 3D drawing allow simple drawing of additional information into the scene or onto the screen. osgVisual supports multi channel on multi host projection and output distortion for projecting on curved screens.
Because osgVisual is developed with the OpenSceneGraph toolkit, the software can be easily extended or adapted with OpenGL or OpenSceneGraph code.
Read Architecture and GettingStarted for further information.


Initial Funding

osgVisual was initially funded by Institute of Flight System Dynamics, Technische Universität München, Germany

Latest Project News

osgVisual_100.png 06th Nov. 2010
Updated 3rdParty dependencies package
The 3rd Party dependency package now provides GDAL 1.7.2 for usage in OSG and VPB. Introduced version tagging of the uploaded archive for easier package version tracking.
osgVisual_100.png 19th Oct. 2010
osgVisual is now compatible with Silverlining 2.04
osgVisual now works with Sundog-Soft's newest release: Silverlining 2.04. This release introduces 3D raycasting cloudlayer to osgVisual and many minor improvements.
osgVisual_100.png 29th July 2010
osgVisual available on Linux
osgVisual compiles and runs now on Windows and Linux. Win-only modules: Spacemouse driver and external link VCL implementation (extLinkVCL).

News Archive...