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Welcome to osgVisual Website
osgVisual is a C++ OpenGL toolkit which is based on OpenSceneGraph. It provides high level visualization functions for scientific visualization and vehicle simulators like flight simulators.
It is primarily developed to act as visual system on the research flight simulator at the Institute of Flight System Dynamics, TU München, but can be used with minimal adaption in other visualization purposes.
osgVisual provides high level control functions for atmosphere, weather, daylight, dynamic object and lots of other aspects. It's interfaces for 2D and 3D drawing allow simple drawing of additional information into the scene or onto the screen. osgVisual supports multi channel on multi host projection and output distortion for projecting on curved screens.
Because osgVisual is developed with the OpenSceneGraph toolkit, the software can be easily extended or adapted with OpenGL or OpenSceneGraph code.
Read Architecture and GettingStarted for further information.
Initial Funding
osgVisual was initially funded by Institute of Flight System Dynamics, Technische Universität München, Germany
Latest Project News
18th Oct. 2010 osgVisual compatible with Silverlining 2.03 | osgVisual now works with Sundog's newest release: Silverlining 2.03. This releasy introduces 3D raycasting cloudlayer to osgVisual and intoduces performance improvments. | |
29th July 2010 osgVisual available on Linux | osgVisual compiles and runs now on Windows and Linux. Win-only modules: Spacemouse driver and external link VCL implementation (extLinkVCL). |