Version 13 (modified by 15 years ago) (diff) | ,
---|
TracNav
- Downloads
- Home
About...
- Screenshots
Documentation
- Getting Started
BuildEnvironment...
- Terrain Data
- Architecture
Modules...
osgVisual Configuration via XML...
- SerializationNotes
- ExecuterNotes
- CameraControl
- Theories of Terrain Deformation
- Theories of Image Distortion
Projection Designer...
- Wiki Edit
- Website Credits/Impressum
Downloads
osgVisual
You can download from svn:
svn co http://www.osgvisual.org/svn/osgvisual osgVisual
Dependencies
The most important dependency for osgVisual is OpenSceneGraph. You have to download and build it for x86, x64 or both (different checkout folder).
You can download it from SVN:
svn co http://www.openscenegraph.org/svn/trunk OpenSceneGraph-2.9.8_x86 svn co http://www.openscenegraph.org/svn/trunk OpenSceneGraph-2.9.8_x86
OSG itself uses a lot of third party libraries. You can download precompiled 3rdParty libraries for x86 (32bit) and x64 (64bit):
http://www.osgvisual.org/public_download/3rdParty_VC9sp1_x86_x64.7z
This package includes:
- a
- b
- c
- d
- e
If you want to use another Windows Compiler, you can download the source package used to generate the precomiled 3rdParty package above. You can download it from:
http://www.osgvisual.org/public_download/3rdParty_VC9sp1_x86_x64-src.7z
Because osgVisual uses boost, the some required boost libraries are included in the 3rdParty package. If you need the complete boost V1.43 framework, you can download it precompiled from:
http://www.osgvisual.org/public_download/boost_1_43_0_VC9sp1_x86_x64.7z
To use VirtualPlanetBuild?, you have to use GDAL. It is included in the 3rdParty package. If you want it standalone, you can download it precompiled:
http://www.osgvisual.org/public_download/gdal-1.6.3_VC90sp1_x86.7z
http://www.osgvisual.org/public_download/gdal-1.6.3_VC90sp1_x64.7z
Projection Designer
Sources (VS2005 solution):
Precompiled binaries (Win32):