Ignore:
Timestamp:
Mar 12, 2012, 10:55:32 AM (12 years ago)
Author:
Torben Dannhauer
Message:
 
File:
1 edited

Legend:

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  • experimental/distortionNG/shader.vert

    r334 r335  
    1 varying vec2 texcoord_scene;
    2 varying vec2 texcoord_intensityMap;
     1out varying vec2 texcoord_scene;
     2out varying vec2 texcoord_intensityMap;
    33
    44void main()
    55{
    66        gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
    7         gl_FrontColor = gl_Color;
    87        texcoord_scene = vec2(gl_MultiTexCoord0);
    98        texcoord_intensityMap = vec2(gl_MultiTexCoord1);
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