Changeset 338 for experimental/distortionNG/shader.vert
- Timestamp:
- Mar 16, 2012, 11:15:58 PM (12 years ago)
- File:
-
- 1 edited
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experimental/distortionNG/shader.vert
r335 r338 1 outvarying vec2 texcoord_scene;2 outvarying vec2 texcoord_intensityMap;1 varying vec2 texcoord_scene; 2 varying vec2 texcoord_intensityMap; 3 3 4 4 void main() 5 5 { 6 6 gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; 7 texcoord_scene = vec2(gl_MultiTexCoord0 );8 texcoord_intensityMap = vec2(gl_MultiTexCoord1 );7 texcoord_scene = vec2(gl_MultiTexCoord0.xy); 8 texcoord_intensityMap = vec2(gl_MultiTexCoord1.xy); 9 9 }
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