Ignore:
Timestamp:
Mar 16, 2012, 11:15:58 PM (12 years ago)
Author:
Torben Dannhauer
Message:
 
File:
1 edited

Legend:

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  • experimental/distortionNG/shader.vert

    r335 r338  
    1 out varying vec2 texcoord_scene;
    2 out varying vec2 texcoord_intensityMap;
     1varying vec2 texcoord_scene;
     2varying vec2 texcoord_intensityMap;
    33
    44void main()
    55{
    66        gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
    7         texcoord_scene = vec2(gl_MultiTexCoord0);
    8         texcoord_intensityMap = vec2(gl_MultiTexCoord1);
     7        texcoord_scene = vec2(gl_MultiTexCoord0.xy);
     8        texcoord_intensityMap = vec2(gl_MultiTexCoord1.xy);
    99}
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