source:
experimental/distortionNG/shader.vert
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426
Last change on this file since 426 was 393, checked in by , 12 years ago | |
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File size: 136 bytes |
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1 | varying vec2 texCoord; |
2 | |
3 | void main() |
4 | { |
5 | gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; |
6 | texCoord = gl_MultiTexCoord0.xy; |
7 | } |
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