source: experimental/distortionNG/shader.vert @ 392

Last change on this file since 392 was 392, checked in by Torben Dannhauer, 12 years ago
File size: 306 bytes
Line 
1varying vec2 texcoord_scene;
2varying vec2 texcoord_intensityMap;
3
4varying vec2 texCoord;
5
6void main()
7{
8        gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
9        texcoord_scene = vec2(gl_MultiTexCoord0.xy);
10        texcoord_intensityMap = vec2(gl_MultiTexCoord1.xy);
11        texCoord = gl_MultiTexCoord0.xy;
12}
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