Ignore:
Timestamp:
Jun 30, 2012, 7:44:12 PM (12 years ago)
Author:
Torben Dannhauer
Message:

ProjectSyntropy? Distortion works! It a alpha version, some bugs are still not hunted down.

File:
1 edited

Legend:

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  • experimental/distortionNG/shader.vert

    r392 r393  
    1 varying vec2 texcoord_scene;
    2 varying vec2 texcoord_intensityMap;
    3 
    41varying vec2 texCoord;
    52
     
    74{
    85        gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
    9         texcoord_scene = vec2(gl_MultiTexCoord0.xy);
    10         texcoord_intensityMap = vec2(gl_MultiTexCoord1.xy);
    116        texCoord = gl_MultiTexCoord0.xy;
    127}
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