Changeset 393 for experimental/distortionNG/shader.vert
- Timestamp:
- Jun 30, 2012, 7:44:12 PM (12 years ago)
- File:
-
- 1 edited
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experimental/distortionNG/shader.vert
r392 r393 1 varying vec2 texcoord_scene;2 varying vec2 texcoord_intensityMap;3 4 1 varying vec2 texCoord; 5 2 … … 7 4 { 8 5 gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; 9 texcoord_scene = vec2(gl_MultiTexCoord0.xy);10 texcoord_intensityMap = vec2(gl_MultiTexCoord1.xy);11 6 texCoord = gl_MultiTexCoord0.xy; 12 7 }
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