source:
experimental/distortionNG/shader.vert
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385
Last change on this file since 385 was 338, checked in by , 13 years ago | |
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File size: 245 bytes |
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1 | varying vec2 texcoord_scene; |
2 | varying vec2 texcoord_intensityMap; |
3 | |
4 | void main() |
5 | { |
6 | gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; |
7 | texcoord_scene = vec2(gl_MultiTexCoord0.xy); |
8 | texcoord_intensityMap = vec2(gl_MultiTexCoord1.xy); |
9 | } |
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