source:
experimental/distortionNG/shader.vert
@
426
Last change on this file since 426 was 393, checked in by , 12 years ago | |
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File size: 136 bytes |
Rev | Line | |
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[392] | 1 | varying vec2 texCoord; |
2 | ||
[334] | 3 | void main() |
4 | { | |
5 | gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; | |
[392] | 6 | texCoord = gl_MultiTexCoord0.xy; |
[334] | 7 | } |
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