source:
experimental/distortionNG/shader.vert
@
390
Last change on this file since 390 was 338, checked in by , 13 years ago | |
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File size: 245 bytes |
Rev | Line | |
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[338] | 1 | varying vec2 texcoord_scene; |
2 | varying vec2 texcoord_intensityMap; | |
[334] | 3 | |
4 | void main() | |
5 | { | |
6 | gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; | |
[338] | 7 | texcoord_scene = vec2(gl_MultiTexCoord0.xy); |
8 | texcoord_intensityMap = vec2(gl_MultiTexCoord1.xy); | |
[334] | 9 | } |
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