Changeset 398 for experimental/distortionNG/shaderIntensityMap.frag
- Timestamp:
- Jul 7, 2012, 12:35:22 PM (12 years ago)
- File:
-
- 1 edited
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experimental/distortionNG/shaderIntensityMap.frag
r396 r398 7 7 { 8 8 vec4 blendColor = texture2DRect(intensityMapTexture, gl_FragCoord); 9 //vec4 blendColor = texture2DRect(intensityMapTexture, texCoord);10 11 9 gl_FragColor = blendColor * texture2DRect( sceneTexture, texCoord) ; 12 10 }
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