Ignore:
Timestamp:
Jul 7, 2012, 12:35:22 PM (12 years ago)
Author:
Torben Dannhauer
Message:
 
File:
1 edited

Legend:

Unmodified
Added
Removed
  • experimental/distortionNG/shaderIntensityMap.frag

    r396 r398  
    77{
    88        vec4 blendColor = texture2DRect(intensityMapTexture, gl_FragCoord);
    9         //vec4 blendColor = texture2DRect(intensityMapTexture, texCoord);
    10        
    119        gl_FragColor = blendColor * texture2DRect( sceneTexture, texCoord) ;
    1210}
Note: See TracChangeset for help on using the changeset viewer.