Changeset 396 for experimental/distortionNG/shaderIntensityMap.frag
- Timestamp:
- Jul 4, 2012, 11:02:56 PM (12 years ago)
- File:
-
- 1 edited
Legend:
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experimental/distortionNG/shaderIntensityMap.frag
r395 r396 6 6 void main(void) 7 7 { 8 //vec4 blendColor = texture2DRect(intensityMapTexture, gl_FragCoord);9 vec4 blendColor = texture2DRect(intensityMapTexture, texCoord);8 vec4 blendColor = texture2DRect(intensityMapTexture, gl_FragCoord); 9 //vec4 blendColor = texture2DRect(intensityMapTexture, texCoord); 10 10 11 11 gl_FragColor = blendColor * texture2DRect( sceneTexture, texCoord) ;
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