Ignore:
Timestamp:
Jul 4, 2012, 11:02:56 PM (12 years ago)
Author:
Torben Dannhauer
Message:
 
File:
1 edited

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  • experimental/distortionNG/shaderIntensityMap.frag

    r395 r396  
    66void main(void)
    77{
    8         //vec4 blendColor = texture2DRect(intensityMapTexture, gl_FragCoord);
    9         vec4 blendColor = texture2DRect(intensityMapTexture, texCoord);
     8        vec4 blendColor = texture2DRect(intensityMapTexture, gl_FragCoord);
     9        //vec4 blendColor = texture2DRect(intensityMapTexture, texCoord);
    1010       
    1111        gl_FragColor = blendColor * texture2DRect( sceneTexture, texCoord) ;
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