Changeset 341 for experimental
- Timestamp:
- Apr 12, 2012, 5:55:57 PM (13 years ago)
- Location:
- experimental/distortionNG
- Files:
-
- 4 edited
Legend:
- Unmodified
- Added
- Removed
-
experimental/distortionNG/extViewer.cpp
r340 r341 287 287 // If the intensityMap is used but not applyIntensityMapAsColours: Apply intensityMap as intensityMapTexture on unit 1 288 288 if (!applyIntensityMapAsColours && intensityMap) 289 { 290 // Resize intensityMap if the dimensions are wrong 291 if(intensityMap->s()!=tex_width || intensityMap->t()!=tex_height) 292 intensityMap->scaleImage(tex_width, tex_height, intensityMap->r()); 293 294 osg::TextureRectangle* intensityMapTexture = new osg::TextureRectangle(intensityMap); 295 intensityMapTexture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR); 296 intensityMapTexture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR); 297 intensityMapTexture->setWrap(osg::Texture::WRAP_S,osg::Texture::CLAMP_TO_EDGE); 298 intensityMapTexture->setWrap(osg::Texture::WRAP_T,osg::Texture::CLAMP_TO_EDGE); 299 300 stateset->setTextureAttributeAndModes(1, intensityMapTexture, osg::StateAttribute::ON); 301 302 // create shaders for distortion 303 osg::Program* distortProgram = new osg::Program; 304 distortProgram->setName( "distortion" ); 305 osg::Shader* vShader = osg::Shader::readShaderFile( osg::Shader::VERTEX, "shader.vert" ); 306 vShader->setName("intensityMapVertShader"); 307 osg::Shader* fShader = osg::Shader::readShaderFile( osg::Shader::FRAGMENT, "shader.frag" ); 308 fShader->setName("intensityMapFragShader"); 309 310 if ( vShader && fShader ) 311 { 312 //distortProgram->addShader( vShader ); 313 distortProgram->addShader( fShader ); 314 stateset->addUniform( new osg::Uniform("sceneTexture", 0) ); 315 stateset->addUniform( new osg::Uniform("intensityMapTexture", 1) ); 316 stateset->setAttributeAndModes(distortProgram, osg::StateAttribute::ON); 317 } 318 } 289 setUpIntensityMapBlending(stateset, intensityMap, screenNum, 0, 1); 319 290 320 291 osg::Geometry* distortionMesh = createMesh(osg::Vec3(0.0f,0.0f,0.0f), osg::Vec3(width,0.0f,0.0f), osg::Vec3(0.0f,height,0.0f), 20, 20, intensityMap, applyIntensityMapAsColours, projectorMatrix); … … 358 329 } 359 330 } 331 332 void extViewer::setUpIntensityMapBlending(osg::StateSet* stateset, osg::Image* intensityMap, unsigned int screenNum, int rttSceneTextureUnit, int intensityMapTextureUnit) 333 { 334 if(stateset == NULL || intensityMap == NULL) 335 { 336 OSG_NOTICE<<"Error, no intensityMap or stateset for intensityMapBlending specified."<<std::endl; 337 return; 338 } 339 340 osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface(); 341 if (!wsi) 342 { 343 OSG_NOTICE<<"Error, no WindowSystemInterface available, cannot create windows."<<std::endl; 344 return; 345 } 346 347 osg::GraphicsContext::ScreenIdentifier si; 348 si.readDISPLAY(); 349 350 // displayNum has not been set so reset it to 0. 351 if (si.displayNum<0) si.displayNum = 0; 352 353 si.screenNum = screenNum; 354 355 unsigned int width, height; 356 wsi->getScreenResolution(si, width, height); 357 358 // Resize intensityMap if the dimensions are wrong 359 if(intensityMap->s()!=width || intensityMap->t()!=height) 360 intensityMap->scaleImage(width, height, intensityMap->r()); 361 362 osg::TextureRectangle* intensityMapTexture = new osg::TextureRectangle(intensityMap); 363 intensityMapTexture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR); 364 intensityMapTexture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR); 365 intensityMapTexture->setWrap(osg::Texture::WRAP_S,osg::Texture::CLAMP_TO_EDGE); 366 intensityMapTexture->setWrap(osg::Texture::WRAP_T,osg::Texture::CLAMP_TO_EDGE); 367 368 stateset->setTextureAttributeAndModes(intensityMapTextureUnit, intensityMapTexture, osg::StateAttribute::ON); 369 370 // create shaders for blending 371 osg::Program* distortProgram = new osg::Program; 372 distortProgram->setName( "intensityMapBlending" ); 373 osg::Shader* fShader = osg::Shader::readShaderFile( osg::Shader::FRAGMENT, "shader.frag" ); 374 fShader->setName("intensityMapFragShader"); 375 376 if ( fShader ) 377 { 378 distortProgram->addShader( fShader ); 379 stateset->addUniform( new osg::Uniform("sceneTexture", rttSceneTextureUnit) ); 380 stateset->addUniform( new osg::Uniform("intensityMapTexture", intensityMapTextureUnit) ); 381 stateset->setAttributeAndModes(distortProgram, osg::StateAttribute::ON); 382 } 383 } -
experimental/distortionNG/extViewer.h
r331 r341 15 15 /** Convenience method for projection on curved screens using a slave camera rendering scene and a second camera doing distortion correction to present on a nonplaner display.*/ 16 16 void setUpViewForManualDistortion(unsigned int screenNum=0, osg::Image* intensityMap=0, const osg::Matrixd& projectorMatrix = osg::Matrixd()); 17 18 void setUpIntensityMapBlending(osg::StateSet* stateset, osg::Image* intensityMap, unsigned int screenNum=0, int rttSceneTextureUnit=0, int intensityMapTextureUnit=1); 17 19 }; -
experimental/distortionNG/main.cpp
r340 r341 42 42 extViewer viewer(arguments); 43 43 44 osg::Image* intMap = osgDB::readImageFile("intensitymap .png");44 osg::Image* intMap = osgDB::readImageFile("intensitymap2.png"); 45 45 if (!intMap) 46 46 { -
experimental/distortionNG/shader.frag
r338 r341 9 9 vec4 blendColor; 10 10 11 //sceneColor = texture2DRect(sceneTexture, texcoord_scene);12 11 sceneColor = texture2DRect(sceneTexture, gl_FragCoord); 13 12 blendColor = texture2DRect(intensityMapTexture, gl_FragCoord);
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