Changeset 341 for experimental/distortionNG/shader.frag
- Timestamp:
- Apr 12, 2012, 5:55:57 PM (12 years ago)
- File:
-
- 1 edited
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experimental/distortionNG/shader.frag
r338 r341 9 9 vec4 blendColor; 10 10 11 //sceneColor = texture2DRect(sceneTexture, texcoord_scene);12 11 sceneColor = texture2DRect(sceneTexture, gl_FragCoord); 13 12 blendColor = texture2DRect(intensityMapTexture, gl_FragCoord);
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