Ignore:
Timestamp:
Apr 12, 2012, 5:55:57 PM (12 years ago)
Author:
Torben Dannhauer
Message:

intensityBlending is now supported. Code refactored to have a single setup method

File:
1 edited

Legend:

Unmodified
Added
Removed
  • experimental/distortionNG/shader.frag

    r338 r341  
    99        vec4 blendColor;
    1010
    11         //sceneColor = texture2DRect(sceneTexture, texcoord_scene);
    1211        sceneColor = texture2DRect(sceneTexture, gl_FragCoord);
    1312        blendColor = texture2DRect(intensityMapTexture, gl_FragCoord);
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