Ignore:
Timestamp:
Mar 23, 2012, 10:56:17 PM (13 years ago)
Author:
Torben Dannhauer
Message:

Mesh can now be triangle_strip or quad_strip

-> important to fix vertex selector working :)

File:
1 edited

Legend:

Unmodified
Added
Removed
  • experimental/distortionNG/distortionNG.cpp

    r332 r339  
    112112                                closestVertexIndex = result.indexList[i];
    113113                        }
    114                         OSG_NOTIFY(osg::ALWAYS)<<"maxRatio="<<maxRatio<<std::endl;
    115                         OSG_NOTIFY(osg::ALWAYS)<<"closestVertexIndex="<<closestVertexIndex<<std::endl;
     114                //      OSG_NOTIFY(osg::ALWAYS)<<"maxRatio="<<maxRatio<<std::endl;
     115                //      OSG_NOTIFY(osg::ALWAYS)<<"closestVertexIndex="<<closestVertexIndex<<std::endl;
    116116                }
    117117                OSG_NOTIFY(osg::ALWAYS)<<"nearest vertex: X="<<(*vertices)[closestVertexIndex].x()<<" Y="<<(*vertices)[closestVertexIndex].y()<<" Z="<<(*vertices)[closestVertexIndex].z()<<std::endl;
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