source:
experimental/distortionNG/shaderIntensityMap.frag
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426
Last change on this file since 426 was 398, checked in by , 12 years ago | |
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File size: 271 bytes |
Rev | Line | |
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[363] | 1 | uniform sampler2DRect sceneTexture; |
2 | uniform sampler2DRect intensityMapTexture; | |
3 | ||
[392] | 4 | varying vec2 texCoord; |
5 | ||
[363] | 6 | void main(void) |
7 | { | |
[396] | 8 | vec4 blendColor = texture2DRect(intensityMapTexture, gl_FragCoord); |
[393] | 9 | gl_FragColor = blendColor * texture2DRect( sceneTexture, texCoord) ; |
[363] | 10 | } |
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