Last change
on this file since 418 was
341,
checked in by Torben Dannhauer, 13 years ago
|
intensityBlending is now supported. Code refactored to have a single setup method
|
File size:
376 bytes
|
Rev | Line | |
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[336] | 1 | uniform sampler2DRect sceneTexture; |
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| 2 | uniform sampler2DRect intensityMapTexture; |
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[338] | 3 | varying vec2 texcoord_scene; |
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| 4 | varying vec2 texcoord_intensityMap; |
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[334] | 5 | |
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| 6 | void main(void) |
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| 7 | { |
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| 8 | vec4 sceneColor; |
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| 9 | vec4 blendColor; |
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| 10 | |
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[336] | 11 | sceneColor = texture2DRect(sceneTexture, gl_FragCoord); |
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| 12 | blendColor = texture2DRect(intensityMapTexture, gl_FragCoord); |
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| 13 | gl_FragColor = sceneColor * blendColor; |
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[334] | 14 | } |
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