Changes between Version 14 and Version 15 of OsgVbpBuildEnvWindows
- Timestamp:
- Jun 29, 2011, 11:20:14 AM (13 years ago)
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OsgVbpBuildEnvWindows
v14 v15 20 20 || D:\!OpenSceneGraph\3rdParty || Folder containing the 3rdParty libraries in the subfolders x86 and x64 || Download from http://www.osgvisual.org/projects/osgvisual/wiki/Downloads || 21 21 || D:\!OpenSceneGraph\Data || Models and pictures for the OSG examples || http://www.osgvisual.org/projects/osgvisual/wiki/Downloads || 22 || D:\!OpenSceneGraph\!OpenSceneGraph- 2.9.16_x86 || Folder containing the real osg framework compiled as 32 bit with its subfolders (bin lib include etc.) || Download newest version vom SVN trunk ||23 || D:\!OpenSceneGraph\!OpenSceneGraph- 2.9.16_x64 || Folder containing the real osg framework compiled as 64 bit with its subfolders (bin lib include etc.) || Download newest version vom SVN trunk ||22 || D:\!OpenSceneGraph\!OpenSceneGraph-3.1.0_x86 || Folder containing the real osg framework compiled as 32 bit with its subfolders (bin lib include etc.) || Download newest version vom SVN trunk || 23 || D:\!OpenSceneGraph\!OpenSceneGraph-3.1.0_x64 || Folder containing the real osg framework compiled as 64 bit with its subfolders (bin lib include etc.) || Download newest version vom SVN trunk || 24 24 || D:\!OpenSceneGraph\!VirtualPlanetBuilder || Folder for the !VirtualPlanetBuilder installation. || Download newest version from SVN trunk || 25 25 … … 33 33 || OSG_FILE_PATH || D:\!OpenSceneGraph\Data;D:\!OpenSceneGraph\Data\Images || Path to the example data files || 34 34 || OSG_NOTIFY_LEVEL || WARN || Notify level for the console output || 35 || OSG_ROOT || D:\!OpenSceneGraph\!OpenSceneGraph- 2.9.16_x86 || Root folder of the 32 bit OSG build ||36 || OSG_ROOT_X64 || D:\!OpenSceneGraph\!OpenSceneGraph- 2.9.16_x64 || Root folder of the 64 bit OSG build ||37 || PATH || %PATH%;%OSG%;OSG_X64 || extend the PATH with the OSG binary pathes to start osg from konsole. Add both architectures, but at first the one you want to use for in-source debugging. ||35 || OSG_ROOT || D:\!OpenSceneGraph\!OpenSceneGraph-3.1.0_x86 || Root folder of the 32 bit OSG build || 36 || OSG_ROOT_X64 || D:\!OpenSceneGraph\!OpenSceneGraph-3.1.0_x64 || Root folder of the 64 bit OSG build || 37 || PATH || %PATH%;%OSG%;OSG_X64 || extend the PATH with the OSG binary pathes to start osg from console. Add both architectures, but at first the one you want to use for in-source debugging. || 38 38 39 39 … … 62 62 The steps to build OSG are: 63 63 * Start CMAKE and select source code 64 * Sourcecode Folder: e.g. D:\!OpenSceneGraph\!OpenSceneGraph- 2.9.16_x8665 * Build Binaries Folder: e.g. D:\!OpenSceneGraph\!OpenSceneGraph- 2.9.16_x8664 * Sourcecode Folder: e.g. D:\!OpenSceneGraph\!OpenSceneGraph-3.1.0_x86 65 * Build Binaries Folder: e.g. D:\!OpenSceneGraph\!OpenSceneGraph-3.1.0_x86 66 66 * Select the following options: 67 67 * ACTUAL_3RDPARTY_DIR D:\!OpenSceneGraph\3rdParty\x86 68 * CMAKE_INSTALL_PREFIX D:\!OpenSceneGraph\!OpenSceneGraph- 2.9.16_x8668 * CMAKE_INSTALL_PREFIX D:\!OpenSceneGraph\!OpenSceneGraph-3.1.0_x86 69 69 * BUILD_MFC_EXAMPLES On the architecture you want to use for in source debugging, use false, for the other true. (This option only appeares after setting BUILD_OSG_EXAMPLE true and configure at least one time) 70 70 * Press Configure. On errors, correct them 71 71 * Press Generate -> MS Visual Studio Solution will be created 72 * Enter D:\!OpenSceneGraph\!OpenSceneGraph- 2.9.16_x86 and open !OpenSceneGraph.sln72 * Enter D:\!OpenSceneGraph\!OpenSceneGraph-3.1.0_x86 and open !OpenSceneGraph.sln 73 73 * Run BUILD_ALL as Debug Build as well as Release Build (On error retry building several times without cleaning up. Sometimes only the wrong order of the dependencies is the reason) 74 74