| 4 | |
| 5 | |
| 6 | The following source data could be used: |
| 7 | * Digital Elevation Data |
| 8 | * Free global elevation data with 3 arcs resolution: SRTM data (NASA) |
| 9 | * Free local high resolution elevation models: DEM data (www.viewfinderpanoramas.org) |
| 10 | * Textures/Orthophotos |
| 11 | * Free global low resolution texture data : Bluemarble Next Generation (NASA) |
| 12 | * Free local low/medium resolution texture data: Landsat (NASA) |
| 13 | * Commercial global medium/high resolution texture data: Landsat (atlogis.com, ...) |
| 14 | * Commercial high resolution national texture data: e.g. Germany (Geocontent), USA (USGS), ... |
| 15 | |
| 16 | |
| 17 | == SRTM-Data == |
| 18 | |
| 19 | SRTM data with 3 arcs are available for free at |
| 20 | * http://www.csi.cgiar.org/index.asp (american server, very slow) |
| 21 | * ftp://xftp.jrc.it/pub/srtmV4/ (european mirror, very fast) |
| 22 | |
| 23 | Local high resolution DEM data (mainly based on SRTM) |
| 24 | * http://www.viewfinderpanoramas.org/dem3.html |
| 25 | |
| 26 | Tip: |
| 27 | Because SRTM data is delivery in many small .zip or tar.gz files, download and unpack it automatically: |
| 28 | <code> |
| 29 | wget -r ftp://xftp.jrc.it/pub/srtmV4/tiff/ |
| 30 | for zipfile in *.zip;do unzip -o "$zipfile" -d unpacked; done |
| 31 | </code> |
| 32 | |
| 33 | |
| 34 | == US texture data == |
| 35 | |
| 36 | Local High and global resolution Texture and DEM data |
| 37 | * http://edcsns17.cr.usgs.gov/EarthExplorer/ |
| 38 | * http://glovis.usgs.com |
| 39 | |
| 40 | To use LANDSAT arial images, read https://zulu.ssc.nasa.gov/mesid/tutorial/LandsatTutorial-V1.html for introduction. LANDSAT datasets are deliverey with up to seven images, each representing a different sensor with different wavelength. Three of this files (sensors for RGB) must be combined for the raw "natural" image. |
| 41 | |
| 42 | The image merging is possible with gdal_merge.py (available in FWTools): |
| 43 | <code> |
| 44 | gdal_merge.py -o outfile.tif R_sensor.tif G_sensor.tif B_sensor.tif |
| 45 | </code> |
| 46 | |
| 47 | == National high resolution data == |
| 48 | |
| 49 | National high resolution data is available from many companies. Germany: !GeoContent |
| 50 | |
| 51 | |
| 52 | == compress Data == |
| 53 | |
| 54 | To shift system load from HDD to CPU, compress all textures lossless with LZW. This will increase rendering time a lot, because usually the HDD ist the bottleneck. |
| 55 | {{{ |
| 56 | gdal_translate -co "COMPRESS=LZW" unsw ToDo |
| 57 | }}} |
| 58 | |
| 59 | == Moon Data == |
| 60 | |
| 61 | To animate earth rising above moon horizon, it could be usefull to model the moon. |
| 62 | |
| 63 | http://lunar.arc.nasa.gov/dataviz/datamaps/index.html |