Changes between Version 3 and Version 4 of Modules
- Timestamp:
- Apr 28, 2010, 2:40:51 PM (15 years ago)
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Modules
v3 v4 3 3 = osgVisual Modules = 4 4 5 osgVisual is splitted in several modules to allow flexib ilityregarding the required features of the software project. To learn how thes modules interact, read the [wiki:Architecture] wiki page.5 osgVisual is splitted in several modules to allow flexible compositions regarding the required features of the software project. To learn how thes modules interact, read the [wiki:Architecture] wiki page. 6 6 7 7 == Core module == … … 23 23 * lightnings 24 24 * daylight dependend scene lighting. 25 * Vista2D by wetzel-technology.com:26 * rendering Vista2D project files as onto the screen or into the scene (2D/3D) 27 * Simul Weather by SIMUL software technology[planned]:25 * Vista2D by [http://www.wetzel-technology.de Wetzel Technology]: 26 * rendering Vista2D project files as onto the screen or into the scene (2D/3D) [prototype status, high framerate impact] 27 * Simul Weather by [http://www.simul.co.uk/ SIMUL software technology] [planned]: 28 28 * rendering clouds, precipitation, lighting and lightning in HDR 29 30 == How to learn about modules == 31 32 To learn how a specific module works, read the module page. You can find it in the menu at the right side of this page in the submenu "Modules". Additionally you can read the [http://www.osgvisual.org/documentation/trunk/ Doxygen documentation] to learn about the available c++ interfaces.