Changes between Version 3 and Version 4 of GettingStarted


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Timestamp:
Apr 19, 2010, 9:01:09 AM (11 years ago)
Author:
Torben Dannhauer
Comment:

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  • GettingStarted

    v3 v4  
    33= Getting Started =
    44
    5 osgVisual is based on !OpenSceneGraph. The first step to use osgVisual is to create a valid build environment to be able to compile and use !OpenSceneGraph. osgVisual itself can be compiled in any working osg build environment.
     5osgVisual is based on !OpenSceneGraph. The first step to use osgVisual is to create a valid build environment to be able to compile and use !OpenSceneGraph. osgVisual itself can be compiled in any working osg build environment. Read [wiki:BuildEnvironment] to create a valid build environment.
    66
    77To understand the basic concept of osgVisual, it is strongly recommended to read the [wiki:Architecture] wiki site and continue to read all the documentation of all relevant osgVisual modules. Without this lecture it would be hard to understand the basic concepts, even with the well commented source code.
     
    1717On questions about the project or !OpenSceneGraph, join the official forum on http://forum.openscenegraph.org/ and ask. The project leader of osgVisual reads the forum frequently.
    1818
    19 
    20 == !OpenSceneGraph ==
    21 
    22 To use osgVisual, users have to create a build environment like !OpenSceneGraph. It is recommended not to use precompiled packages but to compile osg from SVN trunk.
    23 Read http://www.openscenegraph.org/projects/osg/wiki/Support/GettingStarted for durther details.[[br]]
    24 Windows user can use the third party requirements as precompiled packages for VS2005 and VS2008 from http://www.openscenegraph.org/projects/osg/wiki/Downloads/Dependencies.
    25 
    26 In short:
    27  * checkout osg SVN trunk
    28    * Linux: "svn co http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.9.7  !OpenSceneGraph"
    29    * Windows: TortoiseSVN checkout from svn "http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.9.7"
    30  * configure osg
    31    * Linux: "./configure"
    32    * Windows: use CMAKE: "configure" -> set your "Install Prefix" to the same directory as your source code , select your settings, "generate"
    33  * Compile and install osg:
    34    * Linux: "make && make install"
    35    * Windows: "Build ALL" as release and debug
    36 
    37 == osgVisual third party modules ==
    38 
    39 osgVisual provides several moduls which rely on commercial third party modules like [http://www.wetzel-technology.com/ Vista2D] or [http://sundog-soft.com Silverlining]. To use this moduls, install the packages and activate the modules during CMAKE configuration. If modules are enabled, additionally configuration options appear after running another "configure" loop. Specify the options (e.g. Silver-lining license information or paths to libraries and include files.
    40 
    41 __It is possible to run osgVisual without any commercial module.__
    42 
    43 == osgVisual ==