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| 5 | osgVisual is based on !OpenSceneGraph. The first step to use osgVisual is to create a valid build environment to be able to compile and use !OpenSceneGraph. osgVisual itself can be compiled in any working osg build environment. |
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| 7 | To understand the basic concept of osgVisual, it is strongly recommended to read the [wiki:Architecture] wiki site and continue to read all the documentation of all relevant osgVisual modules. Without this lecture it would be hard to understand the basic concepts, even with the well commented source code. |
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| 9 | osgVisual consists of several module providing different functionalities. some of this Modules are interfaces to commercial software products like [http://sundog-soft.com Silverlining] or [http://www.wetzel-technology.com/ Vista2D]. It is possible to use this modules, but not required. |
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| 11 | __It is possible to run osgVisual without any commercial module.__ |
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| 15 | When your are able to compile osgVisual in its delivered version, you can start to modify the software for your own purposes. If you need detailed information regarding specific classes or functions, read the doxygen documentation on http://osgvisual.org/documentation/trunk/ Alle modules/classes which are finished are completely documented. All modules/classes under construction are docummented but not completed. |
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| 17 | On questions about the project or !OpenSceneGraph, join the official forum on http://forum.openscenegraph.org/ and ask. The project leader of osgVisual reads the forum frequently. |
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