| 1 | = Camera Control = |
| 2 | |
| 3 | == Introduction == |
| 4 | |
| 5 | osgVisual provides several approaches to control the camera (point of view). Independent from the selected driver the cluster modul does transfer this camera position to all slaves, which modify their field of view dependung of this master view. |
| 6 | |
| 7 | The camera can be controlled via: |
| 8 | 1. All standart osg Manipulators like flight, terrain, spherical, nodetracker |
| 9 | 1. A Spacenavigator (http://www.3dconnexion.com) based manipulator |
| 10 | 1. A Spacenavigator based Nodetrackermanipulator for dynamic views |
| 11 | 1. A Spacenavigator based Nodetrackermanipulator for semi dynamic views |
| 12 | 1. Object position in the scene |
| 13 | 1. External Link |
| 14 | |
| 15 | == Standart OSG manipulators == |
| 16 | |
| 17 | == Spacenavigator based manipulator == |
| 18 | |
| 19 | == Spacenavigator based Nodetrackermanipulator for dynamic views == |
| 20 | |
| 21 | == A Spacenavigator based Nodetrackermanipulator for semi dynamic views == |
| 22 | |
| 23 | == Camera attached to object == |
| 24 | |
| 25 | == Camera controlled via external Link == |