wiki:CameraControl

Version 1 (modified by Torben Dannhauer, 14 years ago) (diff)

Skeleton for camera control page added

Camera Control

Introduction

osgVisual provides several approaches to control the camera (point of view). Independent from the selected driver the cluster modul does transfer this camera position to all slaves, which modify their field of view dependung of this master view.

The camera can be controlled via:

  1. All standart osg Manipulators like flight, terrain, spherical, nodetracker
  2. A Spacenavigator (http://www.3dconnexion.com) based manipulator
  3. A Spacenavigator based Nodetrackermanipulator for dynamic views
  4. A Spacenavigator based Nodetrackermanipulator for semi dynamic views
  5. Object position in the scene
  6. External Link

Standart OSG manipulators

Spacenavigator based manipulator

Spacenavigator based Nodetrackermanipulator for dynamic views

A Spacenavigator based Nodetrackermanipulator for semi dynamic views

Camera attached to object