Ignore:
Timestamp:
Jun 30, 2012, 5:25:38 PM (12 years ago)
Author:
Torben Dannhauer
Message:
 
File:
1 edited

Legend:

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  • experimental/distortionNG/DistortionSet.cpp

    r383 r392  
    5656        _distortionMeshColumns = cols;
    5757
    58         if(_distortionMesh->size() != _distortionMeshRows * _distortionMeshRows)        // If dimensions differ: discard current mesh and createa new one
     58        if(_distortionMesh->size() != _distortionMeshRows * _distortionMeshColumns)     // If dimensions differ: discard current mesh and create a new one
    5959        {
    60                 _distortionMesh = new osg::Vec4Array(_distortionMeshRows * _distortionMeshRows);
     60                _distortionMesh = new osg::Vec4Array(_distortionMeshRows * _distortionMeshColumns);
    6161                for(int row=0;row<_distortionMeshRows;row++)
    6262                {
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