- Timestamp:
- Jun 30, 2012, 1:09:04 PM (12 years ago)
- File:
-
- 1 edited
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experimental/distortionNG/DistortionSetupStrategyProjectSyntropy.cpp
r388 r391 294 294 readFrustumFromCSVFile(_frustumFilename, numFrustumValues, frustumValues); 295 295 296 osg::Matrixd viewOffset=osg::Matrix d();296 osg::Matrixd viewOffset=osg::Matrix::identity(); 297 297 osg::Matrixd projectionOffset=osg::Matrixd(); 298 298 … … 300 300 // Translational Parameters are defines in millimeters (->Correction required?!) 301 301 // Coordinate System / Directions may be looked up in "Koordinatensystem.png", trans/rot order confirmed bei PS 302 viewOffset = osg::Matrixd::translate(frustumValues[0],frustumValues[1],frustumValues[2]); 303 viewOffset*= osg::Matrixd::rotate(osg::inDegrees(frustumValues[3]), 0.0,0.0,1.0); //Heading 304 viewOffset*= osg::Matrixd::rotate(osg::inDegrees(frustumValues[4]), 1.0,0.0,0.0); //Pitch 305 viewOffset*= osg::Matrixd::rotate(osg::inDegrees(frustumValues[5]), 0.0,1.0,0.0); //Bank 306 302 osg::Matrixd rotViewOffset=osg::Matrixd(); 303 rotViewOffset.makeRotate( 304 osg::DegreesToRadians(frustumValues[3]), osg::Vec3(0,1,0), // heading 305 osg::DegreesToRadians(-frustumValues[4]), osg::Vec3(1,0,0), // pitch 306 osg::DegreesToRadians(frustumValues[5]), osg::Vec3(0,0,1)); // roll 307 308 osg::Matrixd transViewOffset=osg::Matrixd(); 309 transViewOffset.makeTranslate( frustumValues[0], frustumValues[1], frustumValues[2]); 310 311 viewOffset = viewOffset * rotViewOffset; // * transViewOffset; 312 307 313 //Frustum Parameters: Left, Right, Bottom, Top, zNear, zFar 308 //Alternative: viewer->camera->setprojectionmatrixasfrustum?309 314 projectionOffset.makeFrustum(osg::inDegrees(frustumValues[6]), osg::inDegrees(frustumValues[7]), osg::inDegrees(frustumValues[8]), osg::inDegrees(frustumValues[9]), zNear, zFar); 310 315
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