Ignore:
Timestamp:
Apr 21, 2012, 4:53:52 PM (12 years ago)
Author:
Torben Dannhauer
Message:
 
File:
1 edited

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  • experimental/distortionNG/DistortionSet.cpp

    r345 r350  
    2424DistortionSet::DistortionSet()
    2525{
     26        _distortionMeshRows = 1;
     27        _distortionMeshColumns = 1;
     28        //GLenum _meshType;
     29       
     30        _intensityMap = NULL;
     31        _texUnitScene = 0;
     32        _texUnitIntensityMap = 1;
     33
     34        _viewOffset = osg::Matrixd::identity();
     35        _projectionOffset = osg::Matrixd::identity();
     36
     37        _showIntesityMapMapOnly = false;
    2638}
    2739
     
    4961        ADD_MATRIX_SERIALIZER( ViewOffset, osg::Matrix() );     //osg::Matrix _viewOffset;
    5062        ADD_MATRIX_SERIALIZER( ProjectionOffset, osg::Matrix() );       //osg::Matrix _projectionOffset;
     63
     64        ADD_BOOL_SERIALIZER( ShowIntensityMapOnly, false );     //bool _showIntesityMapMapOnly
    5165}
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