Ignore:
Timestamp:
Jul 18, 2011, 8:48:00 PM (13 years ago)
Author:
Torben Dannhauer
Message:
 
File:
1 edited

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  • osgVisual/trunk/src/draw2D/visual_debug_hud.cpp

    r221 r298  
    1616
    1717#include <visual_debug_hud.h>
     18#include <osgSim/HeightAboveTerrain>
    1819
    1920using namespace osgVisual;
     
    141142
    142143        util::getWGS84ofCamera( sceneCamera, csn, lat, lon, alt );
    143         util::queryHeightAboveTerrainInWGS84(hat, csn, lat, lon, alt);
    144         util::queryHeightOfTerrain(hot, csn, lat, lon);
     144        //util::queryHeightAboveTerrainInWGS84(hat, csn, lat, lon, alt);
     145        //util::queryHeightOfTerrain(hot, csn, lat, lon);
     146
     147        double x = 0;
     148        double y = 0;
     149        double z = 0;
     150
     151        util::getXYZofCamera( sceneCamera, x, y, z );
     152        hat = osgSim::HeightAboveTerrain::computeHeightAboveTerrain(csn, osg::Vec3d(x,y,z), false);
     153        hot = osgSim::HeightAboveTerrain::computeHeightOfTerrain(csn, osg::Vec3d(x,y,z), false);
    145154
    146155
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