source: osgVisual/trunk/src/sky_Silverlining/skySilverLining_skyDrawable.cpp @ 293

Last change on this file since 293 was 293, checked in by Torben Dannhauer, 13 years ago
File size: 11.1 KB
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1/* -*-c++-*- osgVisual - Copyright (C) 2009-2011 Torben Dannhauer
2 *
3 * This library is based on OpenSceneGraph, open source and may be redistributed and/or modified under
4 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
5 * (at your option) any later version.  The full license is in LICENSE file
6 * included with this distribution, and on the openscenegraph.org website.
7 *
8 * osgVisual requires for some proprietary modules a license from the correspondig manufacturer.
9 * You have to aquire licenses for all used proprietary modules.
10 *
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 * OpenSceneGraph Public License for more details.
15 *
16 * This file is based on the OSG example of the Silverlining SDK:
17 * Copyright (c) 2008 Sundog Software, LLC. All rights reserved worldwide.
18*/
19
20#include <skySilverLining_skyDrawable.h>
21#include <SilverLining.h>
22#include <skySilverLining_AtmosphereReference.h>
23
24#include <GL/gl.h>
25#include <GL/glu.h>
26#include <assert.h>
27
28
29
30using namespace SilverLining;
31using namespace osgVisual;
32
33skySilverLining_skyDrawable::skySilverLining_skyDrawable()
34        : osg::Drawable()
35                , _view(0)
36                , _skyboxSize(0)
37{
38    setDataVariance(osg::Object::DYNAMIC);
39    setUseVertexBufferObjects(false);
40    setUseDisplayList(false);
41        pendingNewCloudLayers.clear();
42        newCloudLayersToAdd = false;
43}
44
45skySilverLining_skyDrawable::skySilverLining_skyDrawable(osgViewer::Viewer* view,  osg::CoordinateSystemNode* csn_)
46        : osg::Drawable()
47        , _view(view)
48                , _skyboxSize(0)
49{
50    setDataVariance(osg::Object::DYNAMIC);
51    setUseVertexBufferObjects(false);
52    setUseDisplayList(false);
53        pendingNewCloudLayers.clear();
54        newCloudLayersToAdd = false;
55        sceneRoot = csn_;
56}
57
58void skySilverLining_skyDrawable::setLighting(SilverLining::Atmosphere *atmosphere) const
59{
60    osg::Light *light = _view->getLight();
61    osg::Vec4 ambient, diffuse;
62    osg::Vec3 direction;
63
64    if (atmosphere && light)
65    {
66        float ra, ga, ba, rd, gd, bd, x, y, z;
67        atmosphere->GetAmbientColor(&ra, &ga, &ba);
68        atmosphere->GetSunOrMoonColor(&rd, &gd, &bd);
69        atmosphere->GetSunOrMoonPosition(&x, &y, &z);
70
71        direction = osg::Vec3(x, y, z);
72                ambient = osg::Vec4(ra, ga, ba, 1.0);
73        //ambient = osg::Vec4(ra*0.1, ga*0.1, ba*0.1, 1.0);     // For use with shadow
74        diffuse = osg::Vec4(rd, gd, bd, 1.0);
75
76        // xform the light direction into camera coordinates
77        //osg::Quat view = _view->getCamera()->getViewMatrix().getRotate();
78        //direction = view * direction;
79        direction.normalize();
80               
81//OSG_NOTIFY(osg::ALWAYS)       << "Light Vector: X:"<<direction.x()<<" Y:"<<direction.y()<<" Z:"<<direction.z() << std::endl;
82util::AddCylinderBetweenPoints(osg::Vec3d(0,0,0), direction , 10000.0, 15000000.0, osg::Vec4d(1.0, 1.0, 0.0, 1 ), sceneRoot);
83
84        light->setAmbient(ambient);
85        light->setDiffuse(diffuse);
86        //light->setSpecular(osg::Vec4(0,0,0,1));
87                //light->setSpecular(osg::Vec4(1.0,1.0,1.0,1)); // Test
88        light->setPosition(osg::Vec4(direction.x(), direction.y(), direction.z(), 0));
89    }
90}
91
92void skySilverLining_skyDrawable::setSceneFog(SilverLining::Atmosphere *atmosphere) const
93{   
94        osg::ref_ptr<osg::Fog> fog = new osg::Fog;
95    fog->setMode(osg::Fog::EXP);
96        fog->setUseRadialFog( true );
97
98        //_objectsNode  = erde oder object, das mit nebel bedacht werden soll   
99        sceneRoot->getOrCreateStateSet()->setAttributeAndModes(fog.get());
100
101        //float hazeR, hazeG, hazeB;
102        //double hazeDepth, hazeDensity;
103        //atmosphere->GetHaze(hazeR, hazeG, hazeB, hazeDepth, hazeDensity);
104
105    //hazeDensity = 1.0 / 40000;
106        //hazeDensity = 0;
107        float hazeDensity = 1.0 / atmosphere->GetConditions()->GetVisibility();
108
109    // Decrease fog density with altitude, to avoid fog effects through the vacuum of space.
110    static const double H = 8435.0; // Pressure scale height of Earth's atmosphere
111    double isothermalEffect = exp(-(atmosphere->GetConditions()->GetLocation().GetAltitude() / H));     
112    if (isothermalEffect <= 0) isothermalEffect = 1E-9;
113    if (isothermalEffect > 1.0) isothermalEffect = 1.0;
114    hazeDensity *= isothermalEffect;
115
116    bool silverLiningHandledTheFog = false;
117
118    if (atmosphere->GetFogEnabled())
119    {
120            float density, r, g, b;
121            // Note, the fog color returned is already lit
122            atmosphere->GetFogSettings(&density, &r, &g, &b);
123
124            if (density > hazeDensity)
125            {
126                                fog->setDensity(density);
127                                fog->setColor(osg::Vec4(r, g, b, 1.0));
128
129                                silverLiningHandledTheFog = true;
130            }
131    }
132   
133    if (!silverLiningHandledTheFog)
134    {
135                float r, g, b;
136                atmosphere->GetHorizonColor(0, &r, &g, &b);// New version of this call: since SL_1.94 /** \todo transmit the yaw value of the center channel to all slaves for consistent fog color. */
137
138                fog->setDensity(hazeDensity);
139                fog->setColor(osg::Vec4(r, g, b, 1.0));
140    }
141
142}
143
144void skySilverLining_skyDrawable::initializeSilverLining(skySilverLining_atmosphereReference *ar)
145{
146    if (ar && !ar->atmosphereInitialized)
147    {
148        ar->atmosphereInitialized = true; // only try once.
149                SilverLining::Atmosphere *atmosphere = ar->atmosphere;
150
151                if (atmosphere)
152        {
153
154                        srand(1234); // constant random seed to ensure consistent clouds across windows
155
156            // Update the path below to where you installed SilverLining's resources folder.
157            //int ret = atmosphere->Initialize(SilverLining::Atmosphere::OPENGL, "C:\\Program Files\\SilverLining SDK\\resources\\", true, 0);
158                        int ret = atmosphere->Initialize(SilverLining::Atmosphere::OPENGL, "../resources/sky_silverlining/", true, 0);
159            if (ret != SilverLining::Atmosphere::E_NOERROR)
160            {
161                printf("SilverLining failed to initialize; error code %d.\n", ret);
162                printf("Check that the path to the SilverLining installation directory is set properly ");
163                printf("in skySilverLining_skyDrawable.cpp (in SkyDrawable::initializeSilverLining)\n");
164                exit(0);
165            }
166
167            // Let SilverLining know which way is up. OSG usually has Z going up.
168                        atmosphere->SetUpVector(0.662994, 0.136169, 0.736136);
169                        atmosphere->SetRightVector(-0.201185, 0.979553, 0.0);
170
171            // Set our location (change this to your own latitude and longitude)
172            SilverLining::Location loc;
173            loc.SetAltitude(0);
174            loc.SetLatitude(47);
175            loc.SetLongitude(11);
176            atmosphere->GetConditions()->SetLocation(loc);
177
178            // Set the system time in PST
179            SilverLining::LocalTime t;
180            t.SetFromSystemTime();
181                        t.SetTimeZone(CET);
182            atmosphere->GetConditions()->SetTime(t);
183
184                        // Setting Up Visibility
185                        atmosphere->GetConditions()->SetVisibility(40000);
186
187                        // Setting Up Haze
188                        atmosphere->GetConditions()->SetTurbidity(2.2);
189
190                        // Setting up time passage
191                        atmosphere->GetConditions()->EnableTimePassage( true, 5000 );
192                       
193                }       // if atmosphere ENDE
194
195    }   // If atmosphere not initialized ENDE
196}
197
198void skySilverLining_skyDrawable::drawImplementation(osg::RenderInfo& renderInfo) const
199{
200        skySilverLining_atmosphereReference *ar = dynamic_cast<skySilverLining_atmosphereReference *>(renderInfo.getCurrentCamera()->getUserData());
201        SilverLining::Atmosphere *atmosphere = 0;
202
203        if (ar) atmosphere = ar->atmosphere;
204
205        renderInfo.getState()->disableAllVertexArrays();
206
207    if (atmosphere)
208    {
209        initializeSilverLining(ar);
210                const_cast<skySilverLining_skyDrawable*>(this)->seedAndAddCloudLayers(atmosphere);
211
212                atmosphere->DrawSky(true, true, _skyboxSize);
213        setLighting(atmosphere);
214                setSceneFog(atmosphere);
215    }
216
217        renderInfo.getState()->dirtyAllVertexArrays();
218}
219
220void skySilverLining_skyDrawable::addCloudLayerOrder(cloudlayerOrder newCL)
221{
222        OpenThreads::ScopedLock<OpenThreads::Mutex> sLock(cloudLayersToAddMutex); 
223        pendingNewCloudLayers.push_back( newCL );
224        newCloudLayersToAdd = true;
225}
226
227void skySilverLining_skyDrawable::seedAndAddCloudLayers(SilverLining::Atmosphere *atmosphere)
228{
229        // Only try to add if anything to do..
230        if ( newCloudLayersToAdd )
231        {
232                OpenThreads::ScopedLock<OpenThreads::Mutex> sLock(cloudLayersToAddMutex); 
233
234                for ( unsigned int i=0; i<pendingNewCloudLayers.size(); i++)    // Configure & Seed cloudLayer
235                {
236                        // Calculation earth radius on specified lat lon position
237                        double radius;
238                        cloudlayerOrder newCL = pendingNewCloudLayers[i];
239                        if ( !util::calculateEarthRadiusAtWGS84Coordinate(newCL.lat, newCL.lon, sceneRoot, radius) )
240                        {
241                                OSG_ALWAYS << "ERROR: skySilverLining_skyDrawable::seedAndAddCloudLayers() - Unable to deterine earth radius for lat=" <<newCL.lat<< " lon="<<newCL.lat<<std::endl;
242                                return;
243                        }
244
245                        // generate Cloud Layer
246                        SilverLining::CloudLayer *cloudLayer_;
247                        cloudLayer_ = SilverLining::CloudLayerFactory::Create(newCL.cloudtype);
248                        cloudLayer_->SetBaseAltitude( newCL.baseHeight + radius);
249                        cloudLayer_->SetThickness(newCL.thickness);
250                        cloudLayer_->SetBaseLength(newCL.baseLength);
251                        cloudLayer_->SetBaseWidth(newCL.baseWidth);
252                        cloudLayer_->SetDensity(newCL.density);
253                        cloudLayer_->SetLayerPosition( 0.0, 0.0 );
254                        cloudLayer_->GenerateShadowMaps(false);
255                        //cloudLayer_->SetIsInfinite( true );
256
257
258                        //Save cloudlayer information into SLOT
259                        newCL.assocCloudLayerSlot->used = true;
260                        newCL.assocCloudLayerSlot->enabled = true;
261                        newCL.assocCloudLayerSlot->cloudLayerPointer = cloudLayer_;
262                        switch(newCL.cloudtype)
263                        {
264                        case 0: newCL.assocCloudLayerSlot->typeName = "CIRROCUMULUS";                           // High planar cloud puffs             
265                                break;
266                        case 1: newCL.assocCloudLayerSlot->typeName = "CIRRUS_FIBRATUS";                        // High, thicker and fibrous clouds that signal changing weather
267                                break;
268                        case 2: newCL.assocCloudLayerSlot->typeName = "STRATUS";                                        // Low clouds represented as a slab
269                                break;
270                        case 3: newCL.assocCloudLayerSlot->typeName = "CUMULUS_MEDIOCRIS";          // Low, puffy clouds on fair days
271                                break;
272                        case 4: newCL.assocCloudLayerSlot->typeName = "CUMULUS_CONGESTUS";          // Large cumulus clouds that could turn into a thunderhead
273                                break;
274                        case 5: newCL.assocCloudLayerSlot->typeName = "CUMULONIMBUS_CAPPILATUS";    // Big storm clouds.
275                                break;
276                        case 6: newCL.assocCloudLayerSlot->typeName = "STRATOCUMULUS";                          // Low, dense, puffy clouds with some sun breaks between them.
277                                break;
278                        default: OSG_NOTIFY( osg::FATAL ) << "skySilverLining_skyDrawable::seedAndAddCloudLayers() - Invalid cloud type." << std::cout;
279                                 break;
280                        };
281
282                        // Seed Cloudlayer
283                        cloudLayer_->SeedClouds(*atmosphere);
284       
285                        // Add cloudLayer to atmosphere
286                        newCL.assocCloudLayerSlot->cloudLayerHandle = atmosphere->GetConditions()->AddCloudLayer( cloudLayer_ );
287                }
288
289                //Clear the ToDo List
290                pendingNewCloudLayers.clear();
291
292                // Note nothing to do.
293                newCloudLayersToAdd = false;
294        }
295}
296
297void skySilverLining_skyDrawable::shutdown()
298{
299        sceneRoot = NULL;
300}
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