source: osgVisual/trunk/src/sky_Silverlining/skySilverLining_skyDrawable.cpp @ 295

Last change on this file since 295 was 295, checked in by Torben Dannhauer, 13 years ago
File size: 11.4 KB
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1/* -*-c++-*- osgVisual - Copyright (C) 2009-2011 Torben Dannhauer
2 *
3 * This library is based on OpenSceneGraph, open source and may be redistributed and/or modified under
4 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
5 * (at your option) any later version.  The full license is in LICENSE file
6 * included with this distribution, and on the openscenegraph.org website.
7 *
8 * osgVisual requires for some proprietary modules a license from the correspondig manufacturer.
9 * You have to aquire licenses for all used proprietary modules.
10 *
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 * OpenSceneGraph Public License for more details.
15 *
16 * This file is based on the OSG example of the Silverlining SDK:
17 * Copyright (c) 2008 Sundog Software, LLC. All rights reserved worldwide.
18*/
19
20#include <skySilverLining_skyDrawable.h>
21#include <SilverLining.h>
22#include <skySilverLining_AtmosphereReference.h>
23
24#include <GL/gl.h>
25#include <GL/glu.h>
26#include <assert.h>
27
28
29
30using namespace SilverLining;
31using namespace osgVisual;
32
33skySilverLining_skyDrawable::skySilverLining_skyDrawable()
34        : osg::Drawable()
35                , _view(0)
36                , _skyboxSize(0)
37{
38    setDataVariance(osg::Object::DYNAMIC);
39    setUseVertexBufferObjects(false);
40    setUseDisplayList(false);
41        pendingNewCloudLayers.clear();
42        newCloudLayersToAdd = false;
43}
44
45skySilverLining_skyDrawable::skySilverLining_skyDrawable(osgViewer::Viewer* view,  osg::CoordinateSystemNode* csn_)
46        : osg::Drawable()
47        , _view(view)
48                , _skyboxSize(0)
49{
50    setDataVariance(osg::Object::DYNAMIC);
51    setUseVertexBufferObjects(false);
52    setUseDisplayList(false);
53        pendingNewCloudLayers.clear();
54        newCloudLayersToAdd = false;
55        sceneRoot = csn_;
56}
57
58void skySilverLining_skyDrawable::setLighting(SilverLining::Atmosphere *atmosphere) const
59{
60    osg::Light *light = _view->getLight();
61    osg::Vec4 ambient, diffuse;
62    osg::Vec3 direction;
63
64    if (atmosphere && light)
65    {
66        float ra, ga, ba, rd, gd, bd, x, y, z;
67        atmosphere->GetAmbientColor(&ra, &ga, &ba);
68        atmosphere->GetSunOrMoonColor(&rd, &gd, &bd);
69        //atmosphere->GetSunOrMoonPosition(&x, &y, &z);
70                atmosphere->GetSunOrMoonPositionGeographic(&x, &y, &z);
71               
72
73        direction = osg::Vec3(x, y, z);
74                ambient = osg::Vec4(ra, ga, ba, 1.0);
75        //ambient = osg::Vec4(ra*0.1, ga*0.1, ba*0.1, 1.0);     // For use with shadow
76        diffuse = osg::Vec4(rd, gd, bd, 1.0);
77
78        // xform the light direction into camera coordinates
79        //osg::Quat view = _view->getCamera()->getViewMatrix().getRotate();
80        //direction = view * direction;
81        direction.normalize();
82               
83//double cx,cy,cz, lat, lon, height;
84//util::getWGS84ofCamera( _view->getCamera(), sceneRoot, lat, lon, height );
85//util::calculateXYZAtWGS84Coordinate(lat, lon, 0, sceneRoot, cx, cy, cz);
86//util::AddCylinderBetweenPoints(osg::Vec3d(cx,cy,cz), direction*-15000000 , 500.0, osg::Vec4d(1.0, 1.0, 0.0, 1 ), sceneRoot);
87//util::AddCylinderBetweenPoints(osg::Vec3d(0,0,0), direction*-15000000 , 500.0, osg::Vec4d(0.0, 1.0, 1.0, 1 ), sceneRoot);
88
89
90        light->setAmbient(ambient);
91        light->setDiffuse(diffuse);
92        light->setSpecular(osg::Vec4(0,0,0,1));
93                //light->setSpecular(osg::Vec4(1.0,1.0,1.0,1)); // Test
94        light->setPosition(osg::Vec4(direction.x(), direction.y(), direction.z(), 0));
95    }
96}
97
98void skySilverLining_skyDrawable::setSceneFog(SilverLining::Atmosphere *atmosphere) const
99{   
100        osg::ref_ptr<osg::Fog> fog = new osg::Fog;
101    fog->setMode(osg::Fog::EXP);
102        fog->setUseRadialFog( true );
103
104        //_objectsNode  = erde oder object, das mit nebel bedacht werden soll   
105        sceneRoot->getOrCreateStateSet()->setAttributeAndModes(fog.get());
106
107        //float hazeR, hazeG, hazeB;
108        //double hazeDepth, hazeDensity;
109        //atmosphere->GetHaze(hazeR, hazeG, hazeB, hazeDepth, hazeDensity);
110
111    //hazeDensity = 1.0 / 40000;
112        //hazeDensity = 0;
113        float hazeDensity = 1.0 / atmosphere->GetConditions()->GetVisibility();
114
115    // Decrease fog density with altitude, to avoid fog effects through the vacuum of space.
116    static const double H = 8435.0; // Pressure scale height of Earth's atmosphere
117    double isothermalEffect = exp(-(atmosphere->GetConditions()->GetLocation().GetAltitude() / H));     
118    if (isothermalEffect <= 0) isothermalEffect = 1E-9;
119    if (isothermalEffect > 1.0) isothermalEffect = 1.0;
120    hazeDensity *= isothermalEffect;
121
122    bool silverLiningHandledTheFog = false;
123
124    if (atmosphere->GetFogEnabled())
125    {
126            float density, r, g, b;
127            // Note, the fog color returned is already lit
128            atmosphere->GetFogSettings(&density, &r, &g, &b);
129
130            if (density > hazeDensity)
131            {
132                                fog->setDensity(density);
133                                fog->setColor(osg::Vec4(r, g, b, 1.0));
134
135                                silverLiningHandledTheFog = true;
136            }
137    }
138   
139    if (!silverLiningHandledTheFog)
140    {
141                float r, g, b;
142                atmosphere->GetHorizonColor(0, &r, &g, &b);// New version of this call: since SL_1.94 /** \todo transmit the yaw value of the center channel to all slaves for consistent fog color. */
143
144                fog->setDensity(hazeDensity);
145                fog->setColor(osg::Vec4(r, g, b, 1.0));
146    }
147
148}
149
150void skySilverLining_skyDrawable::initializeSilverLining(skySilverLining_atmosphereReference *ar)
151{
152    if (ar && !ar->atmosphereInitialized)
153    {
154        ar->atmosphereInitialized = true; // only try once.
155                SilverLining::Atmosphere *atmosphere = ar->atmosphere;
156
157                if (atmosphere)
158        {
159
160                        srand(1234); // constant random seed to ensure consistent clouds across windows
161
162            // Update the path below to where you installed SilverLining's resources folder.
163            //int ret = atmosphere->Initialize(SilverLining::Atmosphere::OPENGL, "C:\\Program Files\\SilverLining SDK\\resources\\", true, 0);
164                        int ret = atmosphere->Initialize(SilverLining::Atmosphere::OPENGL, "../resources/sky_silverlining/", true, 0);
165            if (ret != SilverLining::Atmosphere::E_NOERROR)
166            {
167                printf("SilverLining failed to initialize; error code %d.\n", ret);
168                printf("Check that the path to the SilverLining installation directory is set properly ");
169                printf("in skySilverLining_skyDrawable.cpp (in SkyDrawable::initializeSilverLining)\n");
170                exit(0);
171            }
172
173            // Let SilverLining know which way is up. OSG usually has Z going up.
174                        atmosphere->SetUpVector(0.662994, 0.136169, 0.736136);
175                        atmosphere->SetRightVector(-0.201185, 0.979553, 0.0);
176
177            // Set our location (change this to your own latitude and longitude)
178            SilverLining::Location loc;
179            loc.SetAltitude(0);
180            loc.SetLatitude(47);
181            loc.SetLongitude(11);
182            atmosphere->GetConditions()->SetLocation(loc);
183
184            // Set the system time in PST
185            SilverLining::LocalTime t;
186            t.SetFromSystemTime();
187                        t.SetTimeZone(CET);
188            atmosphere->GetConditions()->SetTime(t);
189
190                        // Setting Up Visibility
191                        atmosphere->GetConditions()->SetVisibility(40000);
192
193                        // Setting Up Haze
194                        atmosphere->GetConditions()->SetTurbidity(2.2);
195
196                        // Setting up time passage
197                        atmosphere->GetConditions()->EnableTimePassage( true, 5000 );
198                       
199                }       // if atmosphere ENDE
200
201    }   // If atmosphere not initialized ENDE
202}
203
204void skySilverLining_skyDrawable::drawImplementation(osg::RenderInfo& renderInfo) const
205{
206        skySilverLining_atmosphereReference *ar = dynamic_cast<skySilverLining_atmosphereReference *>(renderInfo.getCurrentCamera()->getUserData());
207        SilverLining::Atmosphere *atmosphere = 0;
208
209        if (ar) atmosphere = ar->atmosphere;
210
211        renderInfo.getState()->disableAllVertexArrays();
212
213    if (atmosphere)
214    {
215        initializeSilverLining(ar);
216                const_cast<skySilverLining_skyDrawable*>(this)->seedAndAddCloudLayers(atmosphere);
217
218                atmosphere->DrawSky(true, true, _skyboxSize);
219        setLighting(atmosphere);
220                setSceneFog(atmosphere);
221    }
222
223        renderInfo.getState()->dirtyAllVertexArrays();
224}
225
226void skySilverLining_skyDrawable::addCloudLayerOrder(cloudlayerOrder newCL)
227{
228        OpenThreads::ScopedLock<OpenThreads::Mutex> sLock(cloudLayersToAddMutex); 
229        pendingNewCloudLayers.push_back( newCL );
230        newCloudLayersToAdd = true;
231}
232
233void skySilverLining_skyDrawable::seedAndAddCloudLayers(SilverLining::Atmosphere *atmosphere)
234{
235        // Only try to add if anything to do..
236        if ( newCloudLayersToAdd )
237        {
238                OpenThreads::ScopedLock<OpenThreads::Mutex> sLock(cloudLayersToAddMutex); 
239
240                for ( unsigned int i=0; i<pendingNewCloudLayers.size(); i++)    // Configure & Seed cloudLayer
241                {
242                        // Calculation earth radius on specified lat lon position
243                        double radius;
244                        cloudlayerOrder newCL = pendingNewCloudLayers[i];
245                        if ( !util::calculateEarthRadiusAtWGS84Coordinate(newCL.lat, newCL.lon, sceneRoot, radius) )
246                        {
247                                OSG_ALWAYS << "ERROR: skySilverLining_skyDrawable::seedAndAddCloudLayers() - Unable to deterine earth radius for lat=" <<newCL.lat<< " lon="<<newCL.lat<<std::endl;
248                                return;
249                        }
250
251                        // generate Cloud Layer
252                        SilverLining::CloudLayer *cloudLayer_;
253                        cloudLayer_ = SilverLining::CloudLayerFactory::Create(newCL.cloudtype);
254                        cloudLayer_->SetBaseAltitude( newCL.baseHeight + radius);
255                        cloudLayer_->SetThickness(newCL.thickness);
256                        cloudLayer_->SetBaseLength(newCL.baseLength);
257                        cloudLayer_->SetBaseWidth(newCL.baseWidth);
258                        cloudLayer_->SetDensity(newCL.density);
259                        cloudLayer_->SetLayerPosition( 0.0, 0.0 );
260                        cloudLayer_->GenerateShadowMaps(false);
261                        //cloudLayer_->SetIsInfinite( true );
262
263
264                        //Save cloudlayer information into SLOT
265                        newCL.assocCloudLayerSlot->used = true;
266                        newCL.assocCloudLayerSlot->enabled = true;
267                        newCL.assocCloudLayerSlot->cloudLayerPointer = cloudLayer_;
268                        switch(newCL.cloudtype)
269                        {
270                        case 0: newCL.assocCloudLayerSlot->typeName = "CIRROCUMULUS";                           // High planar cloud puffs             
271                                break;
272                        case 1: newCL.assocCloudLayerSlot->typeName = "CIRRUS_FIBRATUS";                        // High, thicker and fibrous clouds that signal changing weather
273                                break;
274                        case 2: newCL.assocCloudLayerSlot->typeName = "STRATUS";                                        // Low clouds represented as a slab
275                                break;
276                        case 3: newCL.assocCloudLayerSlot->typeName = "CUMULUS_MEDIOCRIS";          // Low, puffy clouds on fair days
277                                break;
278                        case 4: newCL.assocCloudLayerSlot->typeName = "CUMULUS_CONGESTUS";          // Large cumulus clouds that could turn into a thunderhead
279                                break;
280                        case 5: newCL.assocCloudLayerSlot->typeName = "CUMULONIMBUS_CAPPILATUS";    // Big storm clouds.
281                                break;
282                        case 6: newCL.assocCloudLayerSlot->typeName = "STRATOCUMULUS";                          // Low, dense, puffy clouds with some sun breaks between them.
283                                break;
284                        default: OSG_NOTIFY( osg::FATAL ) << "skySilverLining_skyDrawable::seedAndAddCloudLayers() - Invalid cloud type." << std::cout;
285                                 break;
286                        };
287
288                        // Seed Cloudlayer
289                        cloudLayer_->SeedClouds(*atmosphere);
290       
291                        // Add cloudLayer to atmosphere
292                        newCL.assocCloudLayerSlot->cloudLayerHandle = atmosphere->GetConditions()->AddCloudLayer( cloudLayer_ );
293                }
294
295                //Clear the ToDo List
296                pendingNewCloudLayers.clear();
297
298                // Note nothing to do.
299                newCloudLayersToAdd = false;
300        }
301}
302
303void skySilverLining_skyDrawable::shutdown()
304{
305        sceneRoot = NULL;
306}
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