source: osgVisual/include/vista2D/visual_vista2D.h @ 154

Last change on this file since 154 was 153, checked in by Torben Dannhauer, 14 years ago

visual2D enhanced to use XML config file.
todo: test

File size: 3.9 KB
RevLine 
[32]1#pragma once
2/* -*-c++-*- osgVisual - Copyright (C) 2009-2010 Torben Dannhauer
3 *
4 * This library is based on OpenSceneGraph, open source and may be redistributed and/or modified under
5 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
6 * (at your option) any later version.  The full license is in LICENSE file
7 * included with this distribution, and on the openscenegraph.org website.
8 *
9 * osgVisual requires for some proprietary modules a license from the correspondig manufacturer.
10 * You have to aquire licenses for all used proprietary modules.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * OpenSceneGraph Public License for more details.
16*/
17
18#include "VistaView.h"
19
[153]20#include <string>
21
[32]22#include <osg/Drawable>
23#include <osg/Geode>
24#include <osg/Projection>
25#include <osg/MatrixTransform>
26#include <osg/CoordinateSystemNode>
27
28#include <osgDB/FileUtils>
29
30
31namespace osgVisual
32{
33
34/**
35 * \brief This class integrates Vista2D by Wetzel Technology into OSG.
36 *
37 * It wraps vista2D's OpenGL interface to be usable as a standart OSG Node. The Vista2D nodekit performs auto-linking
38 * againt the Vista2D library, therefore only three shared libraries have to be copied to the binary folder of the project.
39 *
40 * Vista2D ist a software to design HID. This Nodekit enables OSG to display Vista2D project files.
41 *
42 * Please copy the following files to the binary folder of you application if you intend to use this nodekit:
43 * libView.dll
44 * fontLib.dll
45 * freetype6.dll
46 *
47 * The implementation of this class is based on osg::Drawable. The drawimplementations contains the Vista2D wrap.
48 * 
49 * @author Torben Dannhauer
50 * @date  Sep 2009
51 */ 
52class visual_vista2D : public osg::Drawable
53{
54public:
55        /**
56         * \brief Construtor: Creates a Vista2D environment which should be wrapt by this node.
57         *
58         */ 
59        visual_vista2D(void);
60
61        /**
62         * \brief Empty destructor.
63         *
64         */ 
65        ~visual_vista2D(void);
66
67        /**
68         * \brief This static function must be called to instantiate a vista2D project.
69         *
70         * @param vista2DFilename_ : Vista2D project file to display.
71         * @param sceneGraphRoot_ : Scenegraph to add the vista2D note as child.
72         * @return : True if successful.
73         */ 
[153]74        static bool init( osg::CoordinateSystemNode *sceneGraphRoot_, std::string configFileName );
[32]75
76        /**
77         * \brief This function is requiered by subclassing osg::Drawable.
78         *
79         * @return : Cloned object.
80         */ 
81        osg::Object* cloneType() const;
82
83        /**
84         * \brief This function is requiered by subclassing osg::Drawable.
85         *
86         * @param : Copyoperator how to copy the object
87         * @return : Cloned object.
88         */ 
89        osg::Object* clone(const osg::CopyOp&) const;
90
91private:
[153]92
93        bool processXMLConfiguration();
94
[32]95        /**
96         * \brief This function initialized the visual_vista2D object after instantiation by createVistaOverlay()
97         */ 
[153]98        void startVista2D();
[32]99
100        /**
101         * \brief This function implements the pure OpenGL draw by calling Vista2D's draw funtion.
102         *
103         * Because Visrta2D manipulates OpenGLs stateset, this function saves the
104         * OSG statset at the beginning and restores it after the drawing of Vista2D
105         *
106         * @param renderInfo : Renderinfo of the drawing
107         */ 
108        void drawImplementation(osg::RenderInfo& renderInfo) const;
109       
110        /**
111         * Pointer to Vista2D's view instance.
112         */ 
113        Vista2D::VistaView* view;
[153]114
115        /**
116         * XML config filename
117         */ 
118        std::string configFileName;
119
120        /**
121         * Filename of the Vista2D project file.
122         */
123        std::string filename;
124
125        /**
126         * Should the background of the Vista2D project be painted?
127         */
128        bool paintBackground;
129
130        /**
131         * X-Position to draw.
132         */
133        int position_x;
134
135        /**
136         * Y-Position to draw.
137         */
138        int position_y;
139
140        /**
141         * Zoom factor to draw the project.
142         */
143        double zoom;
[32]144}; 
145
146}       // END NAMESPACE
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