source: osgVisual/include/vista2D/visual_vista2D.h @ 32

Last change on this file since 32 was 32, checked in by Torben Dannhauer, 14 years ago

Adding first version of osgVisual!!

File size: 3.5 KB
Line 
1#pragma once
2/* -*-c++-*- osgVisual - Copyright (C) 2009-2010 Torben Dannhauer
3 *
4 * This library is based on OpenSceneGraph, open source and may be redistributed and/or modified under
5 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
6 * (at your option) any later version.  The full license is in LICENSE file
7 * included with this distribution, and on the openscenegraph.org website.
8 *
9 * osgVisual requires for some proprietary modules a license from the correspondig manufacturer.
10 * You have to aquire licenses for all used proprietary modules.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * OpenSceneGraph Public License for more details.
16*/
17
18#include "VistaView.h"
19
20#include <osg/Drawable>
21#include <osg/Geode>
22#include <osg/Projection>
23#include <osg/MatrixTransform>
24#include <osg/CoordinateSystemNode>
25
26#include <osgDB/FileUtils>
27
28
29namespace osgVisual
30{
31
32/**
33 * \brief This class integrates Vista2D by Wetzel Technology into OSG.
34 *
35 * It wraps vista2D's OpenGL interface to be usable as a standart OSG Node. The Vista2D nodekit performs auto-linking
36 * againt the Vista2D library, therefore only three shared libraries have to be copied to the binary folder of the project.
37 *
38 * Vista2D ist a software to design HID. This Nodekit enables OSG to display Vista2D project files.
39 *
40 * Please copy the following files to the binary folder of you application if you intend to use this nodekit:
41 * libView.dll
42 * fontLib.dll
43 * freetype6.dll
44 *
45 * The implementation of this class is based on osg::Drawable. The drawimplementations contains the Vista2D wrap.
46 * 
47 * @author Torben Dannhauer
48 * @date  Sep 2009
49 */ 
50class visual_vista2D : public osg::Drawable
51{
52public:
53        /**
54         * \brief Construtor: Creates a Vista2D environment which should be wrapt by this node.
55         *
56         */ 
57        visual_vista2D(void);
58
59        /**
60         * \brief Empty destructor.
61         *
62         */ 
63        ~visual_vista2D(void);
64
65        /**
66         * \brief This static function must be called to instantiate a vista2D project.
67         *
68         * @param vista2DFilename_ : Vista2D project file to display.
69         * @param sceneGraphRoot_ : Scenegraph to add the vista2D note as child.
70         * @return : True if successful.
71         */ 
72        static bool createVistaOverlay( std::string vista2DFilename_, osg::CoordinateSystemNode *sceneGraphRoot_ );
73
74        /**
75         * \brief This function is requiered by subclassing osg::Drawable.
76         *
77         * @return : Cloned object.
78         */ 
79        osg::Object* cloneType() const;
80
81        /**
82         * \brief This function is requiered by subclassing osg::Drawable.
83         *
84         * @param : Copyoperator how to copy the object
85         * @return : Cloned object.
86         */ 
87        osg::Object* clone(const osg::CopyOp&) const;
88
89private:
90        /**
91         * \brief This function initialized the visual_vista2D object after instantiation by createVistaOverlay()
92         *
93         * @param vista2DFilename_ : Vista2D project file to instantiate.
94         */ 
95        void init(std::string vista2DFilename_);
96
97        /**
98         * \brief This function implements the pure OpenGL draw by calling Vista2D's draw funtion.
99         *
100         * Because Visrta2D manipulates OpenGLs stateset, this function saves the
101         * OSG statset at the beginning and restores it after the drawing of Vista2D
102         *
103         * @param renderInfo : Renderinfo of the drawing
104         */ 
105        void drawImplementation(osg::RenderInfo& renderInfo) const;
106       
107        /**
108         * Pointer to Vista2D's view instance.
109         */ 
110        Vista2D::VistaView* view;
111}; 
112
113}       // END NAMESPACE
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