[32] | 1 | #pragma once |
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| 2 | /* -*-c++-*- osgVisual - Copyright (C) 2009-2010 Torben Dannhauer |
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| 3 | * |
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| 4 | * This library is based on OpenSceneGraph, open source and may be redistributed and/or modified under |
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| 5 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 6 | * (at your option) any later version. The full license is in LICENSE file |
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| 7 | * included with this distribution, and on the openscenegraph.org website. |
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| 8 | * |
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| 9 | * osgVisual requires for some proprietary modules a license from the correspondig manufacturer. |
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| 10 | * You have to aquire licenses for all used proprietary modules. |
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| 11 | * |
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| 12 | * This library is distributed in the hope that it will be useful, |
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 15 | * OpenSceneGraph Public License for more details. |
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| 16 | */ |
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| 17 | |
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| 18 | #include <string.h> |
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| 19 | #include <iostream> |
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| 20 | |
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| 21 | |
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| 22 | #include <osg/Node> |
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| 23 | #include <osg/Group> |
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| 24 | #include <osg/Geode> |
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| 25 | #include <osg/CoordinateSystemNode> |
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| 26 | #include <osg/ShapeDrawable> |
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| 27 | |
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| 28 | #include <osgViewer/Viewer> |
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| 29 | |
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| 30 | #ifdef FUNFUNCTIONS_ENABLED |
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| 31 | #ifdef WIN32 |
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| 32 | #include <osgViewer/api/Win32/GraphicsHandleWin32> |
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| 33 | #include "C:\\Program Files/Microsoft SDKs/Windows/v6.1/Include/dwmapi.h" |
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| 34 | #pragma comment ( lib, "C:\\Program Files/Microsoft SDKs/Windows/v6.1/Lib/dwmapi.lib" ) |
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| 35 | #endif |
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| 36 | #endif |
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| 37 | |
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| 38 | #include <OpenThreads/ReentrantMutex> |
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| 39 | |
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| 40 | #include <osgUtil/LineSegmentIntersector> |
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| 41 | |
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| 42 | namespace osgVisual |
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| 43 | { |
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| 44 | |
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| 45 | /** |
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| 46 | * \brief This class provides utility functions. |
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| 47 | * |
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| 48 | * The utility functions are implemented as static functions if possible for easy use in other classes. |
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| 49 | * |
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| 50 | * \todo check why lineIntersector is unstable, check if newer and better system is available. |
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| 51 | * |
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| 52 | * @author Torben Dannhauer |
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| 53 | * @date Jul 2009 |
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| 54 | */ |
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| 55 | class util |
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| 56 | { |
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| 57 | public: |
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| 58 | /** |
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| 59 | * \brief Construtor |
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| 60 | * |
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| 61 | */ |
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| 62 | util(); |
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| 63 | |
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| 64 | /** |
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| 65 | * \brief Destructor |
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| 66 | * |
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| 67 | */ |
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| 68 | ~util(); |
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| 69 | |
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| 70 | /** |
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| 71 | * \brief This functions searches in the scene graph for a node with a name |
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| 72 | * |
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| 73 | * This function searches in the scene graph unter the node "currNode" for a node named like the given search name. |
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| 74 | * The functions returns the first node with that name. |
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| 75 | * |
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| 76 | * @param searchName_ : Nodename to search for |
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| 77 | * @param currNode_ : Scene graph to search in. |
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| 78 | * @return : if Node found: Pointer to the node. If not found: NULL |
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| 79 | */ |
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| 80 | static osg::Node* findNamedNode(const std::string& searchName_, osg::Node* currNode_); |
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| 81 | |
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| 82 | /** |
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| 83 | * \brief This function creates a red cylinder of the specified size tor testing purposes. |
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| 84 | * |
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| 85 | * @param length_ : Length of the cylinder in meter. |
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| 86 | * @param width_ : Diameter of the cylinder in meter. |
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| 87 | * @param offset_ : Offset of the cylinder's origin in meter. |
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| 88 | * @return : Referenced Pointer off the Geode with the created cylinder. |
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| 89 | */ |
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| 90 | static osg::ref_ptr<osg::Geode> getDemoCylinder(double length_, double width_, osg::Vec3 offset_ = osg::Vec3(0.0, 0.0, 0.0) ); |
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| 91 | |
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| 92 | /** |
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| 93 | * \brief This function creates a red sphere of the specified size tor testing purposes. |
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| 94 | * |
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| 95 | * @param radius_ : Radius of the sphere in meter. |
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| 96 | * @param offset_ : Offset of the sphere's origin in meter. |
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| 97 | * @return : Referenced Pointer off the Geode with the created cylinder. |
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| 98 | */ |
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| 99 | static osg::ref_ptr<osg::Geode> getDemoSphere(double radius_, osg::Vec3 offset_ = osg::Vec3(0.0, 0.0, 0.0) ); |
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| 100 | |
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| 101 | /** |
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| 102 | * \brief This functions searches the scene graph for intersections of a line between two points and the model. |
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| 103 | * |
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| 104 | * @param start_ : Point 1 for the intersection line |
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| 105 | * @param end_ : Point 2 for the intersection line |
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| 106 | * @param intersection_ : vektor to the intersection point if any is found. |
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| 107 | * @param node_ : Node which is the root of the scene graph to check for intersections |
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| 108 | * @param intersectTraversalMask_ : Bitwise mask wich controls which nodes should be checked for intersections (e.g. to check only terrain but not clouds or sky) |
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| 109 | * @return returns : True if an intersection is found. |
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| 110 | */ |
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| 111 | static bool intersect(const osg::Vec3d& start_, const osg::Vec3d& end_, osg::Vec3d& intersection_, osg::Node* node_, osg::Node::NodeMask intersectTraversalMask_=0xffffffff ); |
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| 112 | |
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| 113 | /** |
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| 114 | * \brief This function queries the height of terrain (hot) at a specified location. |
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| 115 | * |
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| 116 | * @param hot_ : Reference to write the calculated hot into. |
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| 117 | * @param rootNode_ : Node which is the root of the scene graph to calculate the hot. |
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| 118 | * @param lat_ : Latitude of the position to calculate the hot. |
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| 119 | * @param lon_ : Longitude of the position to calculate the hot. |
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| 120 | * @param traversalMask_ : Bitwise mask wich controls which nodes should be checked for hot (e.g. to check only terrain but not clouds or sky) |
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| 121 | * @return : True if hot calculation successful. |
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| 122 | */ |
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| 123 | static bool queryHeightOfTerrain(double& hot_, osg::Node* rootNode_, double lat_, double lon_, osg::Node::NodeMask traversalMask_=0xffffffff); |
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| 124 | |
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| 125 | /** |
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| 126 | * \brief This function queries the height above terrain (hat) at a specified location in WGS84 coordinates. |
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| 127 | * |
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| 128 | * @param hat_ : Reference to write the calculated hat into. |
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| 129 | * @param rootNode_ : Node which is the root of the scene graph to calculate the hat. |
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| 130 | * @param lat_ : Latitude of the position to calculate the hat. (e.g. lat of camera) |
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| 131 | * @param lon_ : Longitude of the position to calculate the hat.(e.g. lon of camera) |
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| 132 | * @param height_ : Height of the position to calculate the hat.(e.g. height of camera). |
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| 133 | * @param traversalMask_ : Bitwise mask wich controls which nodes should be checked for hat (e.g. to check only terrain but not clouds or sky) |
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| 134 | * @return : True if hat calculation successful. |
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| 135 | */ |
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| 136 | static bool queryHeightAboveTerrainInWGS84(double& hat_, osg::Node* rootNode_, double lat_, double lon_, double height_, osg::Node::NodeMask traversalMask_=0xffffffff); |
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| 137 | |
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| 138 | /** |
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| 139 | * \brief This function queries the height above terrain (hat) at a specified location in world coordinates. |
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| 140 | * |
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| 141 | * @param hat_ : Reference to write the calculated hat into. |
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| 142 | * @param rootNode_ : Node which is the root of the scene graph to calculate the hat. |
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| 143 | * @param x_ : First value of the pointer which points to the position to calculate hat for. |
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| 144 | * @param y_ : Second value of the pointer which points to the position to calculate hat for. |
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| 145 | * @param z_ : Third value of the pointer which points to the position to calculate hat for. |
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| 146 | * @param traversalMask_ : Bitwise mask wich controls which nodes should be checked for hat (e.g. to check only terrain but not clouds or sky) |
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| 147 | * @return : True if hat calculation successful. |
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| 148 | */ |
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| 149 | static bool queryHeightAboveTerrainInWorld(double& hat_, osg::Node* rootNode_, double x_, double y_, double z_, osg::Node::NodeMask traversalMask_=0xffffffff); |
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| 150 | |
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| 151 | /** |
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| 152 | * \brief This function calculates the earth readius (vector length in world coordiantes from origin to location) at the specified location. |
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| 153 | * |
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| 154 | * @param lat_ : Latitude in radians. |
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| 155 | * @param lon_ : Longitude in radians. |
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| 156 | * @param rootNode_ : Root node of the scene which coordinate system node should be used. |
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| 157 | * @param radius_ : Calculated earth readius in meter. |
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| 158 | * @return : True if calculation successful. |
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| 159 | */ |
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| 160 | static bool calculateEarthRadiusAtWGS84Coordinate(double lat_, double lon_, osg::Node* rootNode_, double& radius_); |
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| 161 | |
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| 162 | /** |
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| 163 | * \brief This function converts a WGS84 position into global OpenGL XYZ coordinates. |
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| 164 | * |
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| 165 | * @param lat_ : Latitude of the position to calculate XYZ. |
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| 166 | * @param lon_ : Longitude of the position to calculate XYZ. |
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| 167 | * @param height_ : Height of the position to calculate XYZ. |
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| 168 | * @param rootNode_ : Node which is the root of the scene graph to calculate XYZ. |
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| 169 | * @param x_ : X Coordinate in global OpenGL coordinates. |
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| 170 | * @param y_ : Y Coordinate in global OpenGL coordinates. |
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| 171 | * @param z_ : Z Coordinate in global OpenGL coordinates. |
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| 172 | * @return : True if calculation successful. |
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| 173 | */ |
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| 174 | static bool calculateXYZAtWGS84Coordinate(double lat_, double lon_, double height_, osg::Node* rootNode_, double& x_, double& y_, double& z_); |
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| 175 | |
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| 176 | /** |
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| 177 | * \brief This function calculates lat, lon and height of a specified camera by a specified coordinate system node. |
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| 178 | * |
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| 179 | * @param camera_ : Camera node which position should be calculated. |
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| 180 | * @param rootNode_ : rootNode of the scene. |
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| 181 | * @param lat_ : Latitude variable to save value in. |
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| 182 | * @param lon_ : Longitude variable to save value in. |
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| 183 | * @param height_ : Height: variable to save value in. |
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| 184 | * @return : True if calculation was successful. |
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| 185 | */ |
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| 186 | static bool getWGS84ofCamera( osg::Camera* camera_, osg::Node* rootNode_, double& lat_, double& lon_, double& height_ ); |
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| 187 | |
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| 188 | /** |
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| 189 | * \brief This function returns the global XYZ coordinates of the specified camera. |
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| 190 | * |
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| 191 | * @param camera_ : Camera to return the position. |
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| 192 | * @param x_ : X coordinate. |
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| 193 | * @param y_ : Y coordinate. |
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| 194 | * @param z_ : Z coordinate. |
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| 195 | */ |
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| 196 | static void getXYZofCamera( osg::Camera* camera_, double& x_, double& y_, double& z_ ); |
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| 197 | |
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| 198 | /** |
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| 199 | * \brief This function disables the close button on the openGL's windowdecoration |
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| 200 | * |
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| 201 | * To be honest, this function is only to play, I have found it on http://forum.openscenegraph.org and found it interesting enought to play along ;) |
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| 202 | * |
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| 203 | * @param viewer_ : Pointer to the applications viewer |
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| 204 | * @return : true if successful |
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| 205 | */ |
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| 206 | static bool removeClosebuttonOnGLWindow(osgViewer::Viewer* viewer_); |
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| 207 | |
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| 208 | /** |
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| 209 | * \brief This function make the backgroud of the GL window blurred transparent, if an backgroud with alpha is set. |
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| 210 | * |
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| 211 | * To be honest, this function is only to play, I have found it on http://forum.openscenegraph.org and found it interesting enought to play along ;) |
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| 212 | * |
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| 213 | * @param viewer_ : Pointer to the applications viewer |
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| 214 | * @return : true if successful |
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| 215 | */ |
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| 216 | static bool setTransparentWindowBackground(osgViewer::Viewer* viewer_); |
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| 217 | }; |
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| 218 | |
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| 219 | } //END NAMESPACE |
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