1 | #pragma once |
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2 | /* -*-c++-*- osgVisual - Copyright (C) 2009-2010 Torben Dannhauer |
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3 | * |
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4 | * This library is based on OpenSceneGraph, open source and may be redistributed and/or modified under |
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5 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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6 | * (at your option) any later version. The full license is in LICENSE file |
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7 | * included with this distribution, and on the openscenegraph.org website. |
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8 | * |
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9 | * osgVisual requires for some proprietary modules a license from the correspondig manufacturer. |
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10 | * You have to aquire licenses for all used proprietary modules. |
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11 | * |
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12 | * This library is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * OpenSceneGraph Public License for more details. |
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16 | */ |
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17 | |
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18 | #include <string.h> |
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19 | #include <iostream> |
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20 | |
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21 | |
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22 | #include <osg/Node> |
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23 | #include <osg/Group> |
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24 | #include <osg/Geode> |
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25 | #include <osg/CoordinateSystemNode> |
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26 | #include <osg/ShapeDrawable> |
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27 | |
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28 | #include <osgViewer/Viewer> |
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29 | |
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30 | #ifdef FUNFUNCTIONS_ENABLED |
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31 | #ifdef WIN32 |
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32 | #include <osgViewer/api/Win32/GraphicsHandleWin32> |
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33 | #include "C:\\Program Files/Microsoft SDKs/Windows/v6.1/Include/dwmapi.h" |
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34 | #pragma comment ( lib, "C:\\Program Files/Microsoft SDKs/Windows/v6.1/Lib/dwmapi.lib" ) |
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35 | #endif |
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36 | #endif |
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37 | |
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38 | #include <OpenThreads/ReentrantMutex> |
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39 | |
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40 | #include <osgUtil/LineSegmentIntersector> |
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41 | |
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42 | namespace osgVisual |
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43 | { |
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44 | |
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45 | /** |
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46 | * \brief This class provides utility functions. |
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47 | * |
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48 | * The utility functions are implemented as static functions if possible for easy use in other classes. |
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49 | * |
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50 | * \todo check why lineIntersector is unstable, check if newer and better system is available. |
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51 | * |
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52 | * @author Torben Dannhauer |
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53 | * @date Jul 2009 |
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54 | */ |
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55 | class util |
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56 | { |
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57 | public: |
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58 | /** |
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59 | * \brief Construtor |
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60 | * |
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61 | */ |
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62 | util(); |
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63 | |
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64 | /** |
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65 | * \brief Destructor |
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66 | * |
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67 | */ |
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68 | ~util(); |
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69 | |
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70 | /** |
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71 | * \brief This functions searches in the scene graph for a node with a name |
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72 | * |
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73 | * This function searches in the scene graph unter the node "currNode" for a node named like the given search name. |
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74 | * The functions returns the first node with that name. |
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75 | * |
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76 | * @param searchName_ : Nodename to search for |
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77 | * @param currNode_ : Scene graph to search in. |
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78 | * @return : if Node found: Pointer to the node. If not found: NULL |
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79 | */ |
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80 | static osg::Node* findNamedNode(const std::string& searchName_, osg::Node* currNode_); |
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81 | |
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82 | /** |
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83 | * \brief This function creates a red cylinder of the specified size tor testing purposes. |
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84 | * |
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85 | * @param length_ : Length of the cylinder in meter. |
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86 | * @param width_ : Diameter of the cylinder in meter. |
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87 | * @param offset_ : Offset of the cylinder's origin in meter. |
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88 | * @return : Referenced Pointer off the Geode with the created cylinder. |
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89 | */ |
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90 | static osg::ref_ptr<osg::Geode> getDemoCylinder(double length_, double width_, osg::Vec3 offset_ = osg::Vec3(0.0, 0.0, 0.0) ); |
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91 | |
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92 | /** |
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93 | * \brief This function creates a red sphere of the specified size tor testing purposes. |
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94 | * |
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95 | * @param radius_ : Radius of the sphere in meter. |
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96 | * @param offset_ : Offset of the sphere's origin in meter. |
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97 | * @return : Referenced Pointer off the Geode with the created cylinder. |
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98 | */ |
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99 | static osg::ref_ptr<osg::Geode> getDemoSphere(double radius_, osg::Vec3 offset_ = osg::Vec3(0.0, 0.0, 0.0) ); |
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100 | |
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101 | /** |
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102 | * \brief This functions searches the scene graph for intersections of a line between two points and the model. |
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103 | * |
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104 | * @param start_ : Point 1 for the intersection line |
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105 | * @param end_ : Point 2 for the intersection line |
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106 | * @param intersection_ : vektor to the intersection point if any is found. |
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107 | * @param node_ : Node which is the root of the scene graph to check for intersections |
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108 | * @param intersectTraversalMask_ : Bitwise mask wich controls which nodes should be checked for intersections (e.g. to check only terrain but not clouds or sky) |
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109 | * @return returns : True if an intersection is found. |
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110 | */ |
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111 | static bool intersect(const osg::Vec3d& start_, const osg::Vec3d& end_, osg::Vec3d& intersection_, osg::Node* node_, osg::Node::NodeMask intersectTraversalMask_=0xffffffff ); |
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112 | |
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113 | /** |
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114 | * \brief This function queries the height of terrain (hot) at a specified location. |
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115 | * |
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116 | * @param hot_ : Reference to write the calculated hot into. |
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117 | * @param rootNode_ : Node which is the root of the scene graph to calculate the hot. |
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118 | * @param lat_ : Latitude of the position to calculate the hot. |
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119 | * @param lon_ : Longitude of the position to calculate the hot. |
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120 | * @param traversalMask_ : Bitwise mask wich controls which nodes should be checked for hot (e.g. to check only terrain but not clouds or sky) |
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121 | * @return : True if hot calculation successful. |
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122 | */ |
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123 | static bool queryHeightOfTerrain(double& hot_, osg::Node* rootNode_, double lat_, double lon_, osg::Node::NodeMask traversalMask_=0xffffffff); |
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124 | |
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125 | /** |
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126 | * \brief This function queries the height above terrain (hat) at a specified location in WGS84 coordinates. |
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127 | * |
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128 | * @param hat_ : Reference to write the calculated hat into. |
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129 | * @param rootNode_ : Node which is the root of the scene graph to calculate the hat. |
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130 | * @param lat_ : Latitude of the position to calculate the hat. (e.g. lat of camera) |
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131 | * @param lon_ : Longitude of the position to calculate the hat.(e.g. lon of camera) |
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132 | * @param height_ : Height of the position to calculate the hat.(e.g. height of camera). |
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133 | * @param traversalMask_ : Bitwise mask wich controls which nodes should be checked for hat (e.g. to check only terrain but not clouds or sky) |
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134 | * @return : True if hat calculation successful. |
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135 | */ |
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136 | static bool queryHeightAboveTerrainInWGS84(double& hat_, osg::Node* rootNode_, double lat_, double lon_, double height_, osg::Node::NodeMask traversalMask_=0xffffffff); |
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137 | |
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138 | /** |
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139 | * \brief This function queries the height above terrain (hat) at a specified location in world coordinates. |
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140 | * |
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141 | * @param hat_ : Reference to write the calculated hat into. |
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142 | * @param rootNode_ : Node which is the root of the scene graph to calculate the hat. |
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143 | * @param x_ : First value of the pointer which points to the position to calculate hat for. |
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144 | * @param y_ : Second value of the pointer which points to the position to calculate hat for. |
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145 | * @param z_ : Third value of the pointer which points to the position to calculate hat for. |
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146 | * @param traversalMask_ : Bitwise mask wich controls which nodes should be checked for hat (e.g. to check only terrain but not clouds or sky) |
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147 | * @return : True if hat calculation successful. |
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148 | */ |
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149 | static bool queryHeightAboveTerrainInWorld(double& hat_, osg::Node* rootNode_, double x_, double y_, double z_, osg::Node::NodeMask traversalMask_=0xffffffff); |
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150 | |
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151 | /** |
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152 | * \brief This function calculates the earth readius (vector length in world coordiantes from origin to location) at the specified location. |
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153 | * |
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154 | * @param lat_ : Latitude in radians. |
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155 | * @param lon_ : Longitude in radians. |
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156 | * @param rootNode_ : Root node of the scene which coordinate system node should be used. |
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157 | * @param radius_ : Calculated earth readius in meter. |
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158 | * @return : True if calculation successful. |
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159 | */ |
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160 | static bool calculateEarthRadiusAtWGS84Coordinate(double lat_, double lon_, osg::Node* rootNode_, double& radius_); |
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161 | |
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162 | /** |
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163 | * \brief This function converts a WGS84 position into global OpenGL XYZ coordinates. |
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164 | * |
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165 | * @param lat_ : Latitude of the position to calculate XYZ. |
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166 | * @param lon_ : Longitude of the position to calculate XYZ. |
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167 | * @param height_ : Height of the position to calculate XYZ. |
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168 | * @param rootNode_ : Node which is the root of the scene graph to calculate XYZ. |
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169 | * @param x_ : X Coordinate in global OpenGL coordinates. |
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170 | * @param y_ : Y Coordinate in global OpenGL coordinates. |
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171 | * @param z_ : Z Coordinate in global OpenGL coordinates. |
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172 | * @return : True if calculation successful. |
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173 | */ |
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174 | static bool calculateXYZAtWGS84Coordinate(double lat_, double lon_, double height_, osg::Node* rootNode_, double& x_, double& y_, double& z_); |
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175 | |
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176 | /** |
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177 | * \brief This function calculates lat, lon and height of a specified camera by a specified coordinate system node. |
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178 | * |
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179 | * @param camera_ : Camera node which position should be calculated. |
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180 | * @param rootNode_ : rootNode of the scene. |
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181 | * @param lat_ : Latitude variable to save value in. |
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182 | * @param lon_ : Longitude variable to save value in. |
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183 | * @param height_ : Height: variable to save value in. |
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184 | * @return : True if calculation was successful. |
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185 | */ |
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186 | static bool getWGS84ofCamera( osg::Camera* camera_, osg::Node* rootNode_, double& lat_, double& lon_, double& height_ ); |
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187 | |
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188 | /** |
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189 | * \brief This function returns the global XYZ coordinates of the specified camera. |
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190 | * |
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191 | * @param camera_ : Camera to return the position. |
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192 | * @param x_ : X coordinate. |
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193 | * @param y_ : Y coordinate. |
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194 | * @param z_ : Z coordinate. |
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195 | */ |
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196 | static void getXYZofCamera( osg::Camera* camera_, double& x_, double& y_, double& z_ ); |
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197 | |
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198 | /** |
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199 | * \brief This function disables the close button on the openGL's windowdecoration |
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200 | * |
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201 | * To be honest, this function is only to play, I have found it on http://forum.openscenegraph.org and found it interesting enought to play along ;) |
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202 | * |
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203 | * @param viewer_ : Pointer to the applications viewer |
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204 | * @return : true if successful |
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205 | */ |
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206 | static bool removeClosebuttonOnGLWindow(osgViewer::Viewer* viewer_); |
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207 | |
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208 | /** |
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209 | * \brief This function make the backgroud of the GL window blurred transparent, if an backgroud with alpha is set. |
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210 | * |
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211 | * To be honest, this function is only to play, I have found it on http://forum.openscenegraph.org and found it interesting enought to play along ;) |
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212 | * |
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213 | * @param viewer_ : Pointer to the applications viewer |
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214 | * @return : true if successful |
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215 | */ |
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216 | static bool setTransparentWindowBackground(osgViewer::Viewer* viewer_); |
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217 | }; |
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218 | |
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219 | } //END NAMESPACE |
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