[32] | 1 | #pragma once |
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| 2 | /* -*-c++-*- osgVisual - Copyright (C) 2009-2010 Torben Dannhauer |
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| 3 | * |
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| 4 | * This library is based on OpenSceneGraph, open source and may be redistributed and/or modified under |
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| 5 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 6 | * (at your option) any later version. The full license is in LICENSE file |
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| 7 | * included with this distribution, and on the openscenegraph.org website. |
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| 8 | * |
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| 9 | * osgVisual requires for some proprietary modules a license from the correspondig manufacturer. |
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| 10 | * You have to aquire licenses for all used proprietary modules. |
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| 11 | * |
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| 12 | * This library is distributed in the hope that it will be useful, |
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 15 | * OpenSceneGraph Public License for more details. |
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| 16 | * |
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| 17 | * This file is based on the OSG example of the Silverlining SDK: |
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| 18 | * Copyright (c) 2008 Sundog Software, LLC. All rights reserved worldwide. |
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| 19 | */ |
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| 20 | |
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| 21 | #include <SilverLining.h> |
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| 22 | #include <osg/Camera> |
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| 23 | #include <osg/CullSettings> |
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| 24 | #include <osgAnimation/Animation> |
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| 25 | #include <skySilverLining_skyDrawable.h> |
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| 26 | #include <visual_util.h> |
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| 27 | |
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| 28 | |
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| 29 | |
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| 30 | namespace osgVisual |
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| 31 | { |
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| 32 | |
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| 33 | /** |
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| 34 | * \brief This class intercepts OSG's method for automatically computing the near and far clip planes, taking into |
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| 35 | account SilverLining's objects in the scene (sky box, clouds, and possibly an atmospheric limb.) |
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| 36 | * |
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| 37 | * @todo : Create interface to control nearplane while tracking near plane. |
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| 38 | * |
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| 39 | * @author Torben Dannhauer |
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| 40 | * @date Sep 2009 |
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| 41 | */ |
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| 42 | class skySilverLining_projectionMatrixCallback : public osg::CullSettings::ClampProjectionMatrixCallback |
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| 43 | { |
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[88] | 44 | #include <leakDetection.h> |
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[32] | 45 | public: |
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| 46 | /** |
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| 47 | * \brief Constructor : Initializes the attributes with valid values. |
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| 48 | * |
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| 49 | * @todo : why is CSN required. |
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| 50 | * |
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| 51 | * @param atm : Pointer to the atmosphere object. |
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| 52 | * @param cam : Pointer to the rendering camera. |
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| 53 | * @param csn_ : Pointer to the coordinatesystemode. |
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| 54 | */ |
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| 55 | skySilverLining_projectionMatrixCallback(SilverLining::Atmosphere *atm, osg::Camera *cam, osg::CoordinateSystemNode *csn_) : osg::CullSettings::ClampProjectionMatrixCallback(), |
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| 56 | atmosphere(atm), camera(cam), csn(csn_), skyDrawable(0), minFar(90000), maxNear(2) |
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| 57 | { |
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[87] | 58 | #include <leakDetection.h> |
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| 59 | |
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[32] | 60 | stockCullVisitor = osgUtil::CullVisitor::create(); |
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| 61 | //stockCullVisitor->setNearFarRatio( 0.00005 ); |
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| 62 | |
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| 63 | samplerClipPlanes = new osgAnimation::Vec2LinearSampler; |
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| 64 | keys = samplerClipPlanes->getOrCreateKeyframeContainer(); |
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| 65 | |
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| 66 | // Flughöhe near far |
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| 67 | keys->push_back(osgAnimation::Vec2Keyframe( 0.0, osg::Vec2( 1.0, 80000.0))); |
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| 68 | keys->push_back(osgAnimation::Vec2Keyframe( 50.0, osg::Vec2( 5.0, 90000.0))); |
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| 69 | //keys->push_back(osgAnimation::Vec2Keyframe( 500.0, osg::Vec2( 5.0, 100000.0))); |
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| 70 | //keys->push_back(osgAnimation::Vec2Keyframe( 1000.0, osg::Vec2( 10.0, 100000.0))); |
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| 71 | //keys->push_back(osgAnimation::Vec2Keyframe( 10000.0, osg::Vec2( 100.0, 1000000.0))); |
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| 72 | //keys->push_back(osgAnimation::Vec2Keyframe(1000000.0, osg::Vec2(100000.0, 200000000.0))); |
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| 73 | keys->push_back(osgAnimation::Vec2Keyframe( 500.0, osg::Vec2( 5.0, 100000.0))); |
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| 74 | keys->push_back(osgAnimation::Vec2Keyframe( 1000.0, osg::Vec2( 10.0, 100000.0))); |
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| 75 | keys->push_back(osgAnimation::Vec2Keyframe( 10000.0, osg::Vec2( 50.0, 1000000.0))); |
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| 76 | keys->push_back(osgAnimation::Vec2Keyframe(1000000.0, osg::Vec2(100.0, 200000000.0))); |
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| 77 | |
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| 78 | } |
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| 79 | |
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| 80 | /** |
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| 81 | * \brief This functions sets the pointer to the skyDrawable. This pointer is requiered to adjust the skybox size. |
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| 82 | * |
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| 83 | * @param sd : Pointer to the skyDrawable to store. |
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| 84 | */ |
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| 85 | void setSkyDrawable(skySilverLining_skyDrawable *sd) {skyDrawable = sd;} |
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| 86 | |
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| 87 | protected: |
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| 88 | /** |
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| 89 | * \brief Implementation for float values to clamp the projection matrix. |
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| 90 | * |
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| 91 | * @param projection : Projection Matrix. |
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| 92 | * @param znear : Near value of the projection matrix. |
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| 93 | * @param zfar : Far value of the projection matrix. |
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| 94 | * @return : True if successful |
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| 95 | */ |
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| 96 | bool clampProjectionMatrixImplementation(osg::Matrixf& projection, double& znear, double& zfar) const |
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| 97 | { |
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| 98 | computeNearFar( znear, zfar ); |
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| 99 | //OSG_NOTIFY( osg::ALWAYS ) << "znear: " << znear << ", zfar: " << zfar << std::endl; |
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| 100 | |
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[112] | 101 | if (skyDrawable) |
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[32] | 102 | { |
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| 103 | skyDrawable->setSkyboxSize(((zfar - znear) * 0.5 + znear) * 2.0); |
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| 104 | } |
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| 105 | |
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| 106 | double fovy, ar, zn, zf; |
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| 107 | camera->getProjectionMatrixAsPerspective(fovy, ar, zn, zf); |
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| 108 | camera->setProjectionMatrixAsPerspective(fovy, ar, znear, zfar); |
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| 109 | |
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| 110 | return true; |
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| 111 | } |
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| 112 | |
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| 113 | /** |
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| 114 | * \brief Implementation for double values to clamp the projection matrix. |
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| 115 | * |
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| 116 | * @param projection : Projection Matrix. |
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| 117 | * @param znear : Near value of the projection matrix. |
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| 118 | * @param zfar : Far value of the projection matrix. |
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| 119 | * @return : True if successful |
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| 120 | */ |
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| 121 | bool clampProjectionMatrixImplementation(osg::Matrixd& projection, double& znear, double& zfar) const |
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| 122 | { |
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| 123 | computeNearFar( znear, zfar ); |
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| 124 | //OSG_NOTIFY( osg::ALWAYS ) << "znear: " << znear << ", zfar: " << zfar << std::endl; |
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| 125 | |
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[112] | 126 | if (skyDrawable) |
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[32] | 127 | { |
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| 128 | skyDrawable->setSkyboxSize(((zfar - znear) * 0.5 + znear) * 2.0); |
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| 129 | } |
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| 130 | |
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| 131 | double fovy, ar, zn, zf; |
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| 132 | camera->getProjectionMatrixAsPerspective(fovy, ar, zn, zf); |
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| 133 | //OSG_NOTIFY( osg::ALWAYS ) << "znear: " << znear << ", zfar: " << zfar << ", zn: " << zn << std::endl; |
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| 134 | camera->setProjectionMatrixAsPerspective(fovy, ar, znear, zfar); |
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| 135 | |
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| 136 | return true; |
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| 137 | } |
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| 138 | |
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| 139 | /** |
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| 140 | * \brief This function computes the near and far value against the cloud objects of silverlining. |
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| 141 | * |
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| 142 | * @param znear : Referenced to store the calculated near value into. |
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| 143 | * @param zfar : Referenced to store the calculated far value into. |
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| 144 | */ |
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| 145 | void computeNearFarClouds(double &znear, double &zfar) const |
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| 146 | { |
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| 147 | const double fudge = 5000.0; |
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| 148 | double minDist = 1E10; double maxDist = -1E10; |
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| 149 | |
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| 150 | // Retrieve all atmosphere objects. |
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[130] | 151 | //std::vector<SilverLining::ObjectHandle> &objects = atmosphere->GetObjects(); //todo |
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| 152 | SL_VECTOR(SilverLining::ObjectHandle) &objects = atmosphere->GetObjects(); |
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[32] | 153 | int size = objects.size(); |
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| 154 | |
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| 155 | osg::Vec3d eye, dirVector, upVector; |
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| 156 | camera->getViewMatrixAsLookAt(eye,dirVector,upVector); // Get XYZ from camera |
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| 157 | //osg::Vec3d camPos = camera->getViewMatrix().getTrans(); |
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| 158 | osg::Vec3d camPos = eye; |
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| 159 | osg::Vec3d up = camPos; |
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| 160 | up.normalize(); |
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| 161 | osg::Vec3d down = up * -1.0; |
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| 162 | |
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| 163 | double dToOrigin = camPos.length(); |
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| 164 | |
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| 165 | // Calculations if atmopshere is rendered from space |
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| 166 | bool hasLimb = atmosphere->GetConfigOptionBoolean("enable-atmosphere-from-space"); |
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| 167 | if (hasLimb) |
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| 168 | { |
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| 169 | // Compute distance to edge of atmospheric limb |
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| 170 | double earthRadius = atmosphere->GetConfigOptionDouble("earth-radius-meters"); |
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| 171 | double atmosphereHeight = earthRadius + atmosphere->GetConfigOptionDouble("atmosphere-height"); |
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| 172 | double atmosphereThickness = atmosphere->GetConfigOptionDouble("atmosphere-scale-height-meters") + earthRadius; |
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| 173 | if (dToOrigin > atmosphereThickness) // Bail if limb not rendered |
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| 174 | { |
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| 175 | double dToLimbEdge = sqrt(dToOrigin * dToOrigin + atmosphereHeight * atmosphereHeight); |
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| 176 | maxDist = dToLimbEdge; |
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| 177 | double dToLimbBase = sqrt(dToOrigin * dToOrigin + earthRadius * earthRadius); |
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| 178 | minDist = dToLimbBase; |
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| 179 | } |
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| 180 | } |
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| 181 | |
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| 182 | // Walk through all objects and check if they influence the near plane or far plane |
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[130] | 183 | //std::vector<SilverLining::ObjectHandle>::iterator it; // todo |
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| 184 | //for (it = objects.begin(); it != objects.end(); it++) // todo |
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| 185 | SL_VECTOR(SilverLining::ObjectHandle)::iterator it; |
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[32] | 186 | for (it = objects.begin(); it != objects.end(); it++) |
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| 187 | { |
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| 188 | float ox, oy, oz; |
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| 189 | atmosphere->GetObjectPosition(*it, ox, oy, oz); |
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| 190 | osg::Vec3d oPos(ox, oy, oz); |
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| 191 | double oHeight = oPos.length(); |
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| 192 | osg::Vec3d testVec = camPos; |
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| 193 | // Compare distance to origin of the camera and the object. wenn objecte nah aneinander: |
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| 194 | //vertikal shiften, um eine erkennbare Distanz errechnen zu können. |
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| 195 | if (dToOrigin > oHeight) |
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| 196 | { |
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| 197 | testVec = camPos + down * 100.0; // 100 for floating point precision problems |
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| 198 | } |
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| 199 | else |
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| 200 | { |
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| 201 | testVec = camPos + up * 100.0; |
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| 202 | } |
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| 203 | |
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| 204 | const double farFarAway = 500000; |
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| 205 | |
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| 206 | double dist = atmosphere->GetObjectDistance(*it, testVec.x(), testVec.y(), testVec.z(), |
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| 207 | (float)camPos.x(), (float)camPos.y(), (float)camPos.z()); |
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| 208 | |
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| 209 | |
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| 210 | if (dist < farFarAway) // an intersection was found |
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| 211 | { |
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| 212 | if (dist < minDist) minDist = dist; |
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| 213 | if (dist > maxDist) maxDist = dist; |
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| 214 | } |
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| 215 | } // For (all objects) END |
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| 216 | |
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| 217 | double fovy, ar, zn, zf; |
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| 218 | camera->getProjectionMatrixAsPerspective(fovy, ar, zn, zf); |
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| 219 | double halfFovx = (fovy * ar) * 0.5; |
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| 220 | minDist *= cos(halfFovx * (3.14159265 / 180.0)); |
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| 221 | |
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| 222 | znear = minDist - fudge; |
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| 223 | zfar = maxDist + fudge; |
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| 224 | |
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| 225 | //clamp the near plane if low above ground. |
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| 226 | double x,y,z,hat; |
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[112] | 227 | util::getXYZofCamera( camera, x, y, z ); |
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| 228 | if( util::queryHeightAboveTerrainInWorld( hat, csn, x, y, z ) ) |
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[32] | 229 | { |
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| 230 | if (hat < 80 ) |
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| 231 | { |
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| 232 | znear = maxNear; |
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| 233 | } |
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| 234 | } |
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| 235 | //OSG_NOTIFY( osg::ALWAYS ) << "Near: " << znear << ", Far: " << zfar << std::endl; |
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| 236 | } |
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| 237 | |
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| 238 | void computeNearFar( double& near_, double& far_ ) const |
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| 239 | { |
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| 240 | double x,y,z,hat; |
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| 241 | near_ = 2; |
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| 242 | far_ = 125000; |
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[112] | 243 | util::getXYZofCamera( camera, x, y, z ); |
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| 244 | if( util::queryHeightAboveTerrainInWorld( hat, csn, x, y, z ) ) |
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[32] | 245 | { |
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| 246 | osg::Vec2 planesNearFar; |
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| 247 | samplerClipPlanes->getValueAt(hat, planesNearFar); |
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| 248 | |
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| 249 | near_ = planesNearFar.x(); |
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| 250 | far_ = planesNearFar.y(); |
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| 251 | |
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| 252 | //OSG_NOTIFY( osg::ALWAYS ) << "hat: " << hat << ", near: " << near_ << ", far: " << far_ << std::endl; |
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| 253 | } // IF HAT END |
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| 254 | else |
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| 255 | OSG_NOTIFY( osg::FATAL ) << "ERROR: Unable to Compute NearFar!" << std::endl; |
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| 256 | |
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| 257 | if (near_ < 0.5 ) near_ = 0.5; |
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| 258 | } |
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| 259 | |
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| 260 | |
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| 261 | /** |
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| 262 | * Pointer to the Cullvisitor which applies the projection matrix. |
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| 263 | */ |
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[107] | 264 | osg::ref_ptr<osgUtil::CullVisitor> stockCullVisitor; |
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[32] | 265 | |
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| 266 | /** |
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| 267 | * Pointer to silverlinings atmosphere instance. |
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| 268 | */ |
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| 269 | SilverLining::Atmosphere *atmosphere; |
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| 270 | |
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| 271 | /** |
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| 272 | * Pointer to the camera on which the callback is installed |
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| 273 | */ |
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[112] | 274 | osg::Camera *camera; |
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[32] | 275 | |
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| 276 | /** |
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| 277 | * Pointer to the skyDrawable |
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| 278 | */ |
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[112] | 279 | skySilverLining_skyDrawable *skyDrawable; |
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[32] | 280 | |
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| 281 | /** |
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| 282 | * ? |
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| 283 | * @todo: wofür ist diese variable nötig? |
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| 284 | */ |
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[112] | 285 | osg::CoordinateSystemNode *csn; |
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[32] | 286 | |
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| 287 | |
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| 288 | osg::ref_ptr<osgAnimation::Vec2LinearSampler> samplerClipPlanes; |
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| 289 | osg::ref_ptr<osgAnimation::Vec2KeyframeContainer> keys; |
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| 290 | |
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| 291 | /** |
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| 292 | * Minimal far distance. The far plane is never nearer than this value. |
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| 293 | */ |
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| 294 | double minFar; |
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| 295 | |
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| 296 | /** |
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| 297 | * Maximal near distance. The near plane is never farther than this value. |
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| 298 | * It is used to clamp the near plane on a fix near value if the camera is low above ground |
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| 299 | */ |
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| 300 | double maxNear; |
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| 301 | }; |
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| 302 | |
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| 303 | } // END NAMESPACE |
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