source: osgVisual/include/core/visual_core.h @ 127

Last change on this file since 127 was 127, checked in by Torben Dannhauer, 14 years ago
File size: 4.2 KB
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1#pragma once
2/* -*-c++-*- osgVisual - Copyright (C) 2009-2010 Torben Dannhauer
3 *
4 * This library is based on OpenSceneGraph, open source and may be redistributed and/or modified under
5 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
6 * (at your option) any later version.  The full license is in LICENSE file
7 * included with this distribution, and on the openscenegraph.org website.
8 *
9 * osgVisual requires for some proprietary modules a license from the correspondig manufacturer.
10 * You have to aquire licenses for all used proprietary modules.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * OpenSceneGraph Public License for more details.
16*/
17
18// XML Parser
19#include <stdio.h>
20#include <libxml/parser.h>
21#include <libxml/tree.h>
22
23
24#include <osg/Referenced>
25#include <osg/Notify>
26
27#include <osgViewer/Viewer>
28
29#include <osgDB/ReadFile>
30
31// OSG eventhandler
32#include <osgViewer/ViewerEventHandlers>
33
34// OSG manipulator
35#include <osgGA/TrackballManipulator>
36#include <osgGA/FlightManipulator>
37#include <osgGA/DriveManipulator>
38#include <osgGA/KeySwitchMatrixManipulator>
39#include <osgGA/StateSetManipulator>
40#include <osgGA/AnimationPathManipulator>
41#include <osgGA/TerrainManipulator>
42#include <osgGA/NodeTrackerManipulator>
43
44// Spacenavigator manipulator
45#ifdef USE_SPACENAVIGATOR
46#include <manip_spaceMouse.h>
47#include <manip_nodeTrackerSpaceMouse.h>
48#include <manip_freeSpaceMouse.h>
49#endif
50
51// Object mounted manipulator
52#include <manip_objectMounted.h>
53
54#ifdef USE_DISTORTION
55// Distortion
56#include <visual_distortion.h>
57#endif
58
59#ifdef USE_SKY_SILVERLINING
60// Sky
61#include <visual_skySilverLining.h>
62#endif
63
64// DataIO
65#include <visual_dataIO.h>
66#include <object_updater.h>
67
68// visual_object
69#include <visual_object.h>
70
71// visual_hud
72#include <visual_hud.h>
73#include <visual_debug_hud.h>
74
75// visual_draw2D
76#include <visual_draw2D.h>
77#include <visual_draw3D.h>
78
79// visual util
80#include <visual_util.h>
81
82// visual_vista2D
83#ifdef USE_VISTA2D
84#include <visual_vista2D.h>
85#endif
86
87// Test
88#include <dataIO_transportContainer.h>
89#include <osgDB/OutputStream>
90#include <iostream>
91
92
93
94
95namespace osgVisual
96{
97
98class visual_core : public osg::Referenced
99{
100        #include <leakDetection.h>
101
102public:
103        visual_core(osg::ArgumentParser& arguments_);
104        void initialize();
105        void shutdown();
106
107        void addManipulators();
108        void parseConfigFile(osg::ArgumentParser& arguments_);
109        void checkXMLNode(xmlNode * a_node);
110        void parseModule(xmlNode * a_node);
111        void parseScenery(xmlNode * a_node);
112        bool loadTerrain(osg::ArgumentParser& arguments_);
113        bool checkCommandlineArgumentsForFinalErrors();
114
115        void setupScenery();
116       
117protected:
118        virtual ~visual_core(void);
119
120
121private:
122        void mainLoop();
123
124        /**
125         * Argument object, with contains all commandline arguments, which where called during programm sstartup
126         */ 
127        osg::ArgumentParser& arguments;
128
129        /**
130         * This CSN is at the top node on the complete scenery. Only the nodes for distortion are located above this node.
131         */ 
132        osg::ref_ptr<osg::CoordinateSystemNode> rootNode;
133
134        /**
135         * Reference pointer to the viewer instance. The viewer is the core of the graphical subsystem.
136         */ 
137        osg::ref_ptr<osgViewer::Viewer> viewer;
138
139        /**
140         * XML File valid?
141         */
142        bool configFileValid;
143
144#ifdef USE_SPACENAVIGATOR
145        /**
146         * Spacemouse node tracker manipulator
147         */ 
148        osg::ref_ptr<NodeTrackerSpaceMouse> mouseTrackerManip;
149
150        /**
151         * Space mouse hardware driver instance
152         */ 
153        SpaceMouse* mouse;
154#endif
155
156        /**
157         * This Matrix manipulator is used for controlling Camera by Nodes.
158         */ 
159        osg::ref_ptr<objectMountedManipulator> objectMountedCameraManip;
160
161
162#ifdef USE_SKY_SILVERLINING
163        /**
164         * Silverlining Sky instance
165         */ 
166        osg::ref_ptr<visual_skySilverLining> sky;
167#endif
168
169#ifdef USE_DISTORTION
170        /**
171         * Distortion instance.
172         */ 
173        osg::ref_ptr<visual_distortion> distortion;
174#endif
175
176        osg::ref_ptr<visual_object> testObj;
177
178        osg::ref_ptr<osgGA::NodeTrackerManipulator> nt;
179
180        osg::ref_ptr<visual_debug_hud> hud;
181};
182
183}       // END NAMESPACE
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