source: osgVisual/include/core/visual_core.h @ 125

Last change on this file since 125 was 125, checked in by Torben Dannhauer, 14 years ago
File size: 4.2 KB
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1#pragma once
2/* -*-c++-*- osgVisual - Copyright (C) 2009-2010 Torben Dannhauer
3 *
4 * This library is based on OpenSceneGraph, open source and may be redistributed and/or modified under
5 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
6 * (at your option) any later version.  The full license is in LICENSE file
7 * included with this distribution, and on the openscenegraph.org website.
8 *
9 * osgVisual requires for some proprietary modules a license from the correspondig manufacturer.
10 * You have to aquire licenses for all used proprietary modules.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * OpenSceneGraph Public License for more details.
16*/
17
18// XML Parser
19#include <stdio.h>
20#include <libxml/parser.h>
21#include <libxml/tree.h>
22
23
24#include <osg/Referenced>
25#include <osg/Notify>
26
27#include <osgViewer/Viewer>
28
29#include <osgDB/ReadFile>
30
31// OSG eventhandler
32#include <osgViewer/ViewerEventHandlers>
33
34// OSG manipulator
35#include <osgGA/TrackballManipulator>
36#include <osgGA/FlightManipulator>
37#include <osgGA/DriveManipulator>
38#include <osgGA/KeySwitchMatrixManipulator>
39#include <osgGA/StateSetManipulator>
40#include <osgGA/AnimationPathManipulator>
41#include <osgGA/TerrainManipulator>
42#include <osgGA/NodeTrackerManipulator>
43
44// Spacenavigator manipulator
45#ifdef USE_SPACENAVIGATOR
46#include <manip_spaceMouse.h>
47#include <manip_nodeTrackerSpaceMouse.h>
48#include <manip_freeSpaceMouse.h>
49#endif
50
51// Object mounted manipulator
52#include <manip_objectMounted.h>
53
54#ifdef USE_DISTORTION
55// Distortion
56#include <visual_distortion.h>
57#endif
58
59#ifdef USE_SKY_SILVERLINING
60// Sky
61#include <visual_skySilverLining.h>
62#endif
63
64// DataIO
65#include <visual_dataIO.h>
66#include <object_updater.h>
67
68// visual_object
69#include <visual_object.h>
70
71// visual_hud
72#include <visual_hud.h>
73#include <visual_debug_hud.h>
74
75// visual_draw2D
76#include <visual_draw2D.h>
77#include <visual_draw3D.h>
78
79// visual util
80#include <visual_util.h>
81
82// visual_vista2D
83#ifdef USE_VISTA2D
84#include <visual_vista2D.h>
85#endif
86
87// Test
88#include <dataIO_transportContainer.h>
89#include <osgDB/OutputStream>
90#include <iostream>
91
92
93
94
95namespace osgVisual
96{
97
98class visual_core : public osg::Referenced
99{
100        #include <leakDetection.h>
101
102public:
103        visual_core(osg::ArgumentParser& arguments_);
104        void initialize();
105        void shutdown();
106
107        void addManipulators();
108        void parseConfigFile(osg::ArgumentParser& arguments_);
109        void checkXMLNode(xmlNode * a_node);
110        void parseScenery(xmlNode * a_node);
111        bool loadTerrain(osg::ArgumentParser& arguments_);
112        bool checkCommandlineArgumentsForFinalErrors();
113
114        void setupScenery();
115       
116protected:
117        virtual ~visual_core(void);
118
119
120private:
121        void mainLoop();
122
123        /**
124         * Argument object, with contains all commandline arguments, which where called during programm sstartup
125         */ 
126        osg::ArgumentParser& arguments;
127
128        /**
129         * This CSN is at the top node on the complete scenery. Only the nodes for distortion are located above this node.
130         */ 
131        osg::ref_ptr<osg::CoordinateSystemNode> rootNode;
132
133        /**
134         * Reference pointer to the viewer instance. The viewer is the core of the graphical subsystem.
135         */ 
136        osg::ref_ptr<osgViewer::Viewer> viewer;
137
138        /**
139         * XML File valid?
140         */
141        bool configFileValid;
142
143#ifdef USE_SPACENAVIGATOR
144        /**
145         * Spacemouse node tracker manipulator
146         */ 
147        osg::ref_ptr<NodeTrackerSpaceMouse> mouseTrackerManip;
148
149        /**
150         * Space mouse hardware driver instance
151         */ 
152        SpaceMouse* mouse;
153#endif
154
155        /**
156         * This Matrix manipulator is used for controlling Camera by Nodes.
157         */ 
158        osg::ref_ptr<objectMountedManipulator> objectMountedCameraManip;
159
160
161#ifdef USE_SKY_SILVERLINING
162        /**
163         * Silverlining Sky instance
164         */ 
165        osg::ref_ptr<visual_skySilverLining> sky;
166#endif
167
168#ifdef USE_DISTORTION
169        /**
170         * Distortion instance.
171         */ 
172        osg::ref_ptr<visual_distortion> distortion;
173#endif
174
175        osg::ref_ptr<visual_object> testObj;
176
177        osg::ref_ptr<osgGA::NodeTrackerManipulator> nt;
178
179        osg::ref_ptr<visual_debug_hud> hud;
180};
181
182}       // END NAMESPACE
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