source: experimental/distortionNG/shaderIntensityMap.frag @ 418

Last change on this file since 418 was 398, checked in by Torben Dannhauer, 12 years ago
File size: 271 bytes
Line 
1uniform sampler2DRect sceneTexture;
2uniform sampler2DRect intensityMapTexture;
3
4varying vec2 texCoord;
5
6void main(void)
7{
8        vec4 blendColor = texture2DRect(intensityMapTexture, gl_FragCoord);
9        gl_FragColor = blendColor * texture2DRect( sceneTexture, texCoord) ;
10}
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