1 | /* osgVisual test. distortionNG, experimental. |
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2 | * |
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3 | * Permission is hereby granted, free of charge, to any person obtaining a copy |
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4 | * of this software and associated documentation files (the "Software"), to deal |
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5 | * in the Software without restriction, including without limitation the rights |
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6 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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7 | * copies of the Software, and to permit persons to whom the Software is |
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8 | * furnished to do so, subject to the following conditions: |
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9 | * |
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10 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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11 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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12 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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13 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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14 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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15 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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16 | * THE SOFTWARE. |
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17 | */ |
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18 | |
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19 | #include "extViewer.h" |
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20 | #include "distortionNG.h" |
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21 | |
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22 | #include <osg/PolygonOffset> |
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23 | #include <osg/Texture2D> |
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24 | #include <osg/TextureRectangle> |
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25 | #include <osg/TexMat> |
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26 | #include <osg/ComputeBoundsVisitor> |
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27 | #include <osg/Vec2> |
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28 | |
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29 | #include <osgDB/ReadFile> |
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30 | #include <osgDB/FileUtils> |
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31 | |
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32 | #include <osgUtil/SmoothingVisitor> |
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33 | |
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34 | #include "DistortionManipulator.h" |
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35 | |
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36 | extViewer::extViewer() : Viewer() |
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37 | { |
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38 | } |
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39 | |
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40 | extViewer::extViewer(osg::ArgumentParser& arguments) : Viewer(arguments) |
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41 | { |
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42 | // Add help for command-line options here |
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43 | arguments.getApplicationUsage()->addCommandLineOption("--distort","load distortion file and set up geometrical distortion for viewer. This includes blending"); |
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44 | arguments.getApplicationUsage()->addCommandLineOption("--blend","Set up viewer vor simple blending CullDrawThreadPerContext threading model for viewer."); |
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45 | |
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46 | osgDB::Registry::instance()->addFileExtensionAlias("dist", "osgt"); |
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47 | } |
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48 | |
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49 | extViewer::extViewer(const osgViewer::Viewer& viewer, const osg::CopyOp& copyop) : Viewer(viewer, copyop) |
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50 | { |
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51 | |
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52 | } |
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53 | |
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54 | extViewer::~extViewer() |
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55 | { |
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56 | |
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57 | } |
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58 | |
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59 | //static osg::Texture2D* loadTexture( const std::string& fileName ) |
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60 | //{ |
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61 | // std::string foundFileName = osgDB::findDataFile(fileName); |
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62 | // if (foundFileName.length() != 0 ) |
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63 | // { |
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64 | // // load distortion map texture file |
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65 | // osg::Image* image = osgDB::readImageFile(foundFileName); |
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66 | // if (image) |
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67 | // { |
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68 | // osg::Texture2D* texture = new osg::Texture2D; |
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69 | // texture->setImage(image); |
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70 | // texture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR); |
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71 | // texture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR); |
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72 | // texture->setWrap(osg::Texture::WRAP_S,osg::Texture::CLAMP_TO_EDGE); |
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73 | // texture->setWrap(osg::Texture::WRAP_T,osg::Texture::CLAMP_TO_EDGE); |
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74 | // return texture; |
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75 | // } |
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76 | // } |
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77 | // |
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78 | // OSG_NOTIFY(osg::WARN) << "File \"" << fileName << "\" not found." << std::endl; |
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79 | // |
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80 | // return NULL; |
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81 | //} |
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82 | |
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83 | //static osg::TextureRectangle* loadTextureRect( const std::string& fileName ) |
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84 | //{ |
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85 | // std::string foundFileName = osgDB::findDataFile(fileName); |
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86 | // if (foundFileName.length() != 0 ) |
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87 | // { |
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88 | // // load distortion map texture file |
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89 | // osg::Image* image = osgDB::readImageFile(foundFileName); |
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90 | // if (image) |
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91 | // { |
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92 | // osg::TextureRectangle* texture = new osg::TextureRectangle; |
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93 | // texture->setImage(image); |
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94 | // texture->setFilter(osg::Texture2D::MIN_FILTER, osg::Texture2D::LINEAR); |
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95 | // texture->setFilter(osg::Texture2D::MAG_FILTER, osg::Texture2D::LINEAR); |
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96 | // texture->setWrap(osg::Texture2D::WRAP_S, osg::Texture2D::CLAMP_TO_EDGE); |
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97 | // texture->setWrap(osg::Texture2D::WRAP_T, osg::Texture2D::CLAMP_TO_EDGE); |
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98 | // return texture; |
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99 | // } |
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100 | // } |
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101 | // |
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102 | // OSG_NOTIFY(osg::WARN) << "File \"" << fileName << "\" not found." << std::endl; |
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103 | // |
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104 | // return NULL; |
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105 | //} |
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106 | |
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107 | static osg::Geometry* createMesh(const osg::Vec3& origin, const osg::Vec3& widthVector, const osg::Vec3& heightVector, unsigned int columns, unsigned int rows, osg::Image* intensityMap, bool applyIntensityMapAsColours, const osg::Matrix& projectorMatrix) |
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108 | { |
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109 | // Create Quad to render on |
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110 | osg::ref_ptr<osg::Geometry> geom = new osg::Geometry; |
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111 | |
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112 | geom->setUseDisplayList( false ); |
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113 | |
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114 | osg::Vec3 xAxis(widthVector); |
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115 | float width = widthVector.length(); |
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116 | xAxis /= width; |
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117 | |
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118 | osg::Vec3 yAxis(heightVector); |
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119 | float height = heightVector.length(); |
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120 | yAxis /= height; |
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121 | |
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122 | osg::Vec3 dx = xAxis*(width/((float)(columns-1))); |
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123 | osg::Vec3 dy = yAxis*(height/((float)(rows-1))); |
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124 | |
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125 | |
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126 | // Create vertices and coordinates |
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127 | osg::Vec3Array* vertices = new osg::Vec3Array; |
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128 | osg::Vec2Array* texcoords0 = new osg::Vec2Array; |
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129 | osg::Vec2Array* texcoords1 = intensityMap==0 ? new osg::Vec2Array : 0; |
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130 | osg::Vec4Array* colors = new osg::Vec4Array; |
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131 | |
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132 | geom->getOrCreateStateSet()->setMode(GL_CULL_FACE, osg::StateAttribute::OFF | osg::StateAttribute::PROTECTED); |
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133 | |
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134 | for ( unsigned int row=0; row<rows; row++ ) |
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135 | { |
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136 | for ( unsigned int col=0; col<columns; col++ ) |
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137 | { |
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138 | // Create coordinates of the mesh node (geometry). |
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139 | vertices->push_back( origin+dy*row+dx*col ); |
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140 | |
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141 | // Create tex coordinates |
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142 | osg::Vec2 texcoord = osg::Vec2((float)col/(float)(columns-1), (float)row/(float)(rows-1)); |
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143 | |
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144 | // Set Coordinates for RTT-Texture (scene rendering) |
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145 | texcoords0->push_back( texcoord ); |
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146 | |
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147 | // Set Color of the mesh node |
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148 | if (intensityMap && applyIntensityMapAsColours) |
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149 | { |
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150 | colors->push_back(intensityMap->getColor(texcoord)); |
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151 | } |
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152 | else |
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153 | { |
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154 | colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f)); |
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155 | } |
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156 | |
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157 | // Set coordinates for second texcoords array (if applyIntensityMapAsColours==true) |
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158 | if (texcoords1) |
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159 | texcoords1->push_back( texcoord ); |
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160 | } |
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161 | } |
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162 | |
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163 | // Pass the created vertex array to the points geometry object. |
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164 | geom->setUseVertexBufferObjects( true ); |
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165 | geom->setVertexArray(vertices); |
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166 | |
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167 | geom->setColorArray(colors); |
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168 | geom->setColorBinding(osg::Geometry::BIND_PER_VERTEX); |
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169 | |
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170 | geom->setTexCoordArray(0,texcoords0); |
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171 | if (texcoords1) |
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172 | geom->setTexCoordArray(1,texcoords1); |
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173 | |
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174 | // Quads grid |
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175 | for ( unsigned int row=0; row<rows-1; row++ ) // each strip consists of two affected vertex rows, so we need only row-1 strips. |
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176 | { |
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177 | osg::ref_ptr<osg::DrawElementsUInt> de = new osg::DrawElementsUInt(osg::PrimitiveSet::QUAD_STRIP, columns*2); // columns*2 = number of involved vertices for this strip. |
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178 | for ( unsigned int col=0; col<columns; col++ ) |
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179 | { |
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180 | (*de)[col*2 + 0] = row*columns + col; |
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181 | (*de)[col*2 + 1] = (row+1)*columns + col; |
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182 | } |
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183 | geom->addPrimitiveSet( de.get() ); |
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184 | } |
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185 | |
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186 | //// Triangle grid |
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187 | //for ( unsigned int row=0; row<rows-1; row++ ) // each strip consists of two affected vertex rows, so we need only row-1 strips. |
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188 | //{ |
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189 | // osg::ref_ptr<osg::DrawElementsUInt> de = new osg::DrawElementsUInt(osg::PrimitiveSet::TRIANGLE_STRIP, columns * 2 ); |
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190 | // for ( unsigned int col=0; col<columns; col++ ) |
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191 | // { |
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192 | // (*de)[col*2 + 0] = row*columns + col; |
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193 | // (*de)[col*2 + 1] = (row+1)*columns + col; |
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194 | // } |
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195 | // geom->addPrimitiveSet( de.get() ); |
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196 | //} |
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197 | |
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198 | return geom.release(); |
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199 | } |
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200 | |
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201 | void extViewer::setUpViewForManualDistortion(unsigned int screenNum, osg::Image* intensityMap, const osg::Matrixd& projectorMatrix) |
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202 | { |
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203 | OSG_INFO<<"View::setUpViewForManualDistortion(sn="<<screenNum<<", im="<<intensityMap<<")"<<std::endl; |
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204 | |
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205 | osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface(); |
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206 | if (!wsi) |
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207 | { |
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208 | OSG_NOTICE<<"Error, no WindowSystemInterface available, cannot create windows."<<std::endl; |
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209 | return; |
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210 | } |
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211 | |
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212 | osg::GraphicsContext::ScreenIdentifier si; |
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213 | si.readDISPLAY(); |
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214 | |
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215 | // displayNum has not been set so reset it to 0. |
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216 | if (si.displayNum<0) si.displayNum = 0; |
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217 | |
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218 | si.screenNum = screenNum; |
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219 | |
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220 | unsigned int width, height; |
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221 | wsi->getScreenResolution(si, width, height); |
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222 | |
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223 | osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits; |
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224 | traits->hostName = si.hostName; |
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225 | traits->displayNum = si.displayNum; |
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226 | traits->screenNum = si.screenNum; |
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227 | traits->x = 0; |
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228 | traits->y = 0; |
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229 | traits->width = width; |
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230 | traits->height = height; |
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231 | traits->windowDecoration = false; |
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232 | traits->doubleBuffer = true; |
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233 | traits->sharedContext = 0; |
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234 | |
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235 | bool applyIntensityMapAsColours = false; |
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236 | |
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237 | osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get()); |
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238 | if (!gc) |
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239 | { |
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240 | OSG_NOTICE<<"GraphicsWindow has not been created successfully."<<std::endl; |
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241 | return; |
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242 | } |
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243 | |
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244 | // Set up projection Matrix as it is done in View::setUpViewOnSingleScreen( |
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245 | double fovy, aspectRatio, zNear, zFar; |
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246 | _camera->getProjectionMatrixAsPerspective(fovy, aspectRatio, zNear, zFar); |
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247 | |
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248 | double newAspectRatio = double(traits->width) / double(traits->height); |
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249 | double aspectRatioChange = newAspectRatio / aspectRatio; |
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250 | if (aspectRatioChange != 1.0) |
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251 | { |
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252 | _camera->getProjectionMatrix() *= osg::Matrix::scale(1.0/aspectRatioChange,1.0,1.0); |
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253 | } |
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254 | |
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255 | |
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256 | int tex_width = width; |
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257 | int tex_height = height; |
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258 | |
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259 | int camera_width = tex_width; |
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260 | int camera_height = tex_height; |
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261 | |
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262 | osg::TextureRectangle* sceneTexture = new osg::TextureRectangle; |
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263 | |
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264 | sceneTexture->setTextureSize(tex_width, tex_height); |
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265 | sceneTexture->setInternalFormat(GL_RGB); |
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266 | sceneTexture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR); |
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267 | sceneTexture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR); |
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268 | sceneTexture->setWrap(osg::Texture::WRAP_S,osg::Texture::CLAMP_TO_EDGE); |
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269 | sceneTexture->setWrap(osg::Texture::WRAP_T,osg::Texture::CLAMP_TO_EDGE); |
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270 | |
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271 | |
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272 | #if 0 |
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273 | osg::Camera::RenderTargetImplementation renderTargetImplementation = osg::Camera::SEPERATE_WINDOW; |
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274 | GLenum buffer = GL_FRONT; |
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275 | #else |
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276 | osg::Camera::RenderTargetImplementation renderTargetImplementation = osg::Camera::FRAME_BUFFER_OBJECT; |
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277 | GLenum buffer = GL_FRONT; |
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278 | #endif |
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279 | |
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280 | // Scene camera |
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281 | { |
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282 | osg::ref_ptr<osg::Camera> camera = new osg::Camera; |
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283 | camera->setName("Scene cam"); |
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284 | camera->setGraphicsContext(gc.get()); |
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285 | camera->setViewport(new osg::Viewport(0,0,camera_width, camera_height)); |
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286 | camera->setDrawBuffer(buffer); |
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287 | camera->setReadBuffer(buffer); |
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288 | camera->setAllowEventFocus(false); |
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289 | // tell the camera to use OpenGL frame buffer object where supported. |
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290 | camera->setRenderTargetImplementation(renderTargetImplementation); |
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291 | // attach the texture and use it as the color buffer. |
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292 | camera->attach(osg::Camera::COLOR_BUFFER, sceneTexture); |
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293 | |
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294 | addSlave(camera.get(), osg::Matrixd(), osg::Matrixd()); |
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295 | } |
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296 | |
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297 | // distortion correction set up. |
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298 | { |
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299 | osg::Geode* geode = new osg::Geode(); |
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300 | |
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301 | // new we need to add the scene texture to the mesh, we do so by creating a |
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302 | // StateSet to contain the Texture StateAttribute. |
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303 | osg::StateSet* stateset = geode->getOrCreateStateSet(); |
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304 | stateset->setTextureAttributeAndModes(0, sceneTexture,osg::StateAttribute::ON); |
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305 | stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF); |
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306 | |
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307 | osg::TexMat* texmat = new osg::TexMat; |
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308 | texmat->setScaleByTextureRectangleSize(true); |
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309 | stateset->setTextureAttributeAndModes(0, texmat, osg::StateAttribute::ON); |
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310 | |
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311 | // If the intensityMap is used but not applyIntensityMapAsColours: Apply intensityMap as intensityMapTexture on unit 1 |
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312 | if (!applyIntensityMapAsColours && intensityMap) |
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313 | setUpIntensityMapBlending(stateset, intensityMap, screenNum, 0, 1); |
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314 | |
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315 | osg::Geometry* distortionMesh = createMesh(osg::Vec3(0.0f,0.0f,0.0f), osg::Vec3(width,0.0f,0.0f), osg::Vec3(0.0f,height,0.0f), 20, 20, intensityMap, applyIntensityMapAsColours, projectorMatrix); |
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316 | geode->addDrawable(distortionMesh); |
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317 | |
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318 | osg::ref_ptr<osg::Camera> camera = new osg::Camera; |
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319 | camera->setGraphicsContext(gc.get()); |
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320 | camera->setClearMask(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT ); |
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321 | camera->setClearColor( osg::Vec4(0.0,0.0,0.0,1.0) ); |
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322 | camera->setViewport(new osg::Viewport(0, 0, width, height)); |
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323 | GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT; |
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324 | camera->setDrawBuffer(buffer); |
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325 | camera->setReadBuffer(buffer); |
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326 | camera->setReferenceFrame(osg::Camera::ABSOLUTE_RF); |
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327 | camera->setAllowEventFocus(false); |
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328 | camera->setInheritanceMask(camera->getInheritanceMask() & ~osg::CullSettings::CLEAR_COLOR & ~osg::CullSettings::COMPUTE_NEAR_FAR_MODE); |
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329 | //camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR); |
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330 | |
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331 | camera->setProjectionMatrixAsOrtho2D(0,width,0,height); |
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332 | camera->setViewMatrix(osg::Matrix::identity()); |
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333 | |
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334 | // selector |
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335 | geode->getOrCreateStateSet()->setMode( GL_LIGHTING, osg::StateAttribute::OFF ); |
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336 | geode->getOrCreateStateSet()->setAttributeAndModes( new osg::PolygonOffset(1.0f, 1.0f) ); |
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337 | osg::ref_ptr<distortionHandler> selectorHandler = new distortionHandler( camera, distortionMesh ); |
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338 | osg::ref_ptr<osg::Group> root = new osg::Group; |
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339 | root->addChild(geode); |
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340 | osg::Geode* selectorHighlighter = selectorHandler->createVertexHighlighter(); |
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341 | selectorHighlighter->setCullingActive(false); // disable the culling for the selector, otherwise the selector is culled away on the edge. |
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342 | root->addChild(selectorHighlighter); |
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343 | addEventHandler( selectorHandler.get() ); |
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344 | camera->addChild(root); |
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345 | // Avoid that the highlighter is culled away |
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346 | osg::CullSettings::CullingMode mode = camera->getCullingMode(); |
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347 | camera->setCullingMode( mode & (~osg::CullSettings::SMALL_FEATURE_CULLING) ); |
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348 | |
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349 | // Add the distortionHandler |
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350 | addEventHandler(new osgViewer::DistortionManipulator); |
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351 | |
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352 | |
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353 | camera->setName("Dist Cam"); |
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354 | |
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355 | addSlave(camera.get(), osg::Matrixd(), osg::Matrixd(), false); |
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356 | } |
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357 | } |
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358 | |
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359 | void extViewer::setUpIntensityMapBlending(osg::StateSet* stateset, osg::Image* intensityMap, unsigned int screenNum, int rttSceneTextureUnit, int intensityMapTextureUnit) |
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360 | { |
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361 | if(stateset == NULL || intensityMap == NULL) |
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362 | { |
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363 | OSG_NOTICE<<"Error, no intensityMap or stateset for intensityMapBlending specified."<<std::endl; |
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364 | return; |
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365 | } |
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366 | |
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367 | osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface(); |
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368 | if (!wsi) |
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369 | { |
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370 | OSG_NOTICE<<"Error, no WindowSystemInterface available, cannot create windows."<<std::endl; |
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371 | return; |
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372 | } |
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373 | |
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374 | osg::GraphicsContext::ScreenIdentifier si; |
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375 | si.readDISPLAY(); |
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376 | |
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377 | // displayNum has not been set so reset it to 0. |
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378 | if (si.displayNum<0) si.displayNum = 0; |
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379 | |
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380 | si.screenNum = screenNum; |
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381 | |
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382 | unsigned int width, height; |
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383 | wsi->getScreenResolution(si, width, height); |
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384 | |
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385 | // Resize intensityMap if the dimensions are wrong |
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386 | if(intensityMap->s()!=width || intensityMap->t()!=height) |
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387 | intensityMap->scaleImage(width, height, intensityMap->r()); |
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388 | |
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389 | osg::TextureRectangle* intensityMapTexture = new osg::TextureRectangle(intensityMap); |
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390 | intensityMapTexture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR); |
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391 | intensityMapTexture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR); |
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392 | intensityMapTexture->setWrap(osg::Texture::WRAP_S,osg::Texture::CLAMP_TO_EDGE); |
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393 | intensityMapTexture->setWrap(osg::Texture::WRAP_T,osg::Texture::CLAMP_TO_EDGE); |
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394 | |
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395 | stateset->setTextureAttributeAndModes(intensityMapTextureUnit, intensityMapTexture, osg::StateAttribute::ON); |
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396 | |
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397 | // create shaders for blending |
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398 | osg::Program* distortProgram = new osg::Program; |
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399 | distortProgram->setName( "intensityMapBlending" ); |
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400 | osg::Shader* fShader = osg::Shader::readShaderFile( osg::Shader::FRAGMENT, "shader.frag" ); |
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401 | fShader->setName("intensityMapFragShader"); |
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402 | |
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403 | if ( fShader ) |
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404 | { |
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405 | distortProgram->addShader( fShader ); |
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406 | stateset->addUniform( new osg::Uniform("sceneTexture", rttSceneTextureUnit) ); |
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407 | stateset->addUniform( new osg::Uniform("intensityMapTexture", intensityMapTextureUnit) ); |
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408 | stateset->setAttributeAndModes(distortProgram, osg::StateAttribute::ON); |
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409 | } |
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410 | } |
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