source: experimental/distortionNG/extViewer.cpp @ 324

Last change on this file since 324 was 322, checked in by Torben Dannhauer, 13 years ago
File size: 8.2 KB
RevLine 
[310]1#include "extViewer.h"
2
[313]3#include<osg/Texture2D>
4#include<osg/TextureRectangle>
5#include<osg/TexMat>
6#include<osg/ComputeBoundsVisitor>
[321]7#include<osg/Vec2>
[313]8
9#include<osgDB/ReadFile>
10
11#include <osgUtil/SmoothingVisitor>
12
[311]13extViewer::extViewer() : Viewer()
[310]14{
15}
16
[311]17extViewer::extViewer(osg::ArgumentParser& arguments) : Viewer(arguments)
[310]18{
[315]19
[310]20}
[311]21
22extViewer::extViewer(const osgViewer::Viewer& viewer, const osg::CopyOp& copyop) : Viewer(viewer, copyop)
23{
24
25}
26
27extViewer::~extViewer()
28{
29
30}
31
[315]32void extViewer::setUpViewForManualDistortion(unsigned int screenNum, osg::Image* intensityMap, const osg::Matrixd& projectorMatrix)
[311]33{
[313]34        OSG_INFO<<"View::setUpViewForManualDistortion(sn="<<screenNum<<", im="<<intensityMap<<")"<<std::endl;
35
[311]36    osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
37    if (!wsi)
38    {
39        OSG_NOTICE<<"Error, no WindowSystemInterface available, cannot create windows."<<std::endl;
40        return;
41    }
42
[313]43        osg::GraphicsContext::ScreenIdentifier si;
[311]44    si.readDISPLAY();
45
46    // displayNum has not been set so reset it to 0.
47    if (si.displayNum<0) si.displayNum = 0;
48
49    si.screenNum = screenNum;
50
51    unsigned int width, height;
52    wsi->getScreenResolution(si, width, height);
53
54        osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
55    traits->hostName = si.hostName;
56    traits->displayNum = si.displayNum;
57    traits->screenNum = si.screenNum;
58    traits->x = 0;
59    traits->y = 0;
60    traits->width = width;
61    traits->height = height;
62    traits->windowDecoration = false;
63    traits->doubleBuffer = true;
64    traits->sharedContext = 0;
65
[313]66        bool applyIntensityMapAsColours = true;
[311]67
[313]68        osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
[311]69    if (!gc)
70    {
71        OSG_NOTICE<<"GraphicsWindow has not been created successfully."<<std::endl;
72        return;
73    }
[313]74
75    int tex_width = width;
76    int tex_height = height;
77
78    int camera_width = tex_width;
79    int camera_height = tex_height;
80
81    osg::TextureRectangle* texture = new osg::TextureRectangle;
82
83    texture->setTextureSize(tex_width, tex_height);
84    texture->setInternalFormat(GL_RGB);
85    texture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR);
86    texture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR);
87    texture->setWrap(osg::Texture::WRAP_S,osg::Texture::CLAMP_TO_EDGE);
88    texture->setWrap(osg::Texture::WRAP_T,osg::Texture::CLAMP_TO_EDGE);
89
90
91#if 0
92    osg::Camera::RenderTargetImplementation renderTargetImplementation = osg::Camera::SEPERATE_WINDOW;
93    GLenum buffer = GL_FRONT;
94#else
95    osg::Camera::RenderTargetImplementation renderTargetImplementation = osg::Camera::FRAME_BUFFER_OBJECT;
96    GLenum buffer = GL_FRONT;
97#endif
98
99        // Scene camera
100    {
101        osg::ref_ptr<osg::Camera> camera = new osg::Camera;
[315]102        camera->setName("Scene cam");
[313]103        camera->setGraphicsContext(gc.get());
104        camera->setViewport(new osg::Viewport(0,0,camera_width, camera_height));
105        camera->setDrawBuffer(buffer);
106        camera->setReadBuffer(buffer);
107        camera->setAllowEventFocus(false);
108        // tell the camera to use OpenGL frame buffer object where supported.
109        camera->setRenderTargetImplementation(renderTargetImplementation);
110
111        // attach the texture and use it as the color buffer.
112        camera->attach(osg::Camera::COLOR_BUFFER, texture);
113
114        addSlave(camera.get(), osg::Matrixd(), osg::Matrixd());
115    }
116
117    // distortion correction set up.
118    {
119        osg::Geode* geode = new osg::Geode();
[315]120                //geode->addDrawable(createParoramicSphericalDisplayDistortionMesh(osg::Vec3(0.0f,0.0f,0.0f), osg::Vec3(width,0.0f,0.0f), osg::Vec3(0.0f,height,0.0f), 1, 0.45, 0, projectorMatrix));
[322]121                geode->addDrawable(createMesh(osg::Vec3(0.0f,0.0f,0.0f), osg::Vec3(width,0.0f,0.0f), osg::Vec3(0.0f,height,0.0f), 40, 40));
[313]122
123        // new we need to add the texture to the mesh, we do so by creating a
124        // StateSet to contain the Texture StateAttribute.
125        osg::StateSet* stateset = geode->getOrCreateStateSet();
126        stateset->setTextureAttributeAndModes(0, texture,osg::StateAttribute::ON);
127        stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
128
129        osg::TexMat* texmat = new osg::TexMat;
130        texmat->setScaleByTextureRectangleSize(true);
131        stateset->setTextureAttributeAndModes(0, texmat, osg::StateAttribute::ON);
132
133        if (!applyIntensityMapAsColours && intensityMap)
134        {
135            stateset->setTextureAttributeAndModes(1, new osg::Texture2D(intensityMap), osg::StateAttribute::ON);
136        }
137
138        osg::ref_ptr<osg::Camera> camera = new osg::Camera;
139        camera->setGraphicsContext(gc.get());
140        camera->setClearMask(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT );
141        camera->setClearColor( osg::Vec4(0.0,0.0,0.0,1.0) );
142        camera->setViewport(new osg::Viewport(0, 0, width, height));
143        GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
144        camera->setDrawBuffer(buffer);
145        camera->setReadBuffer(buffer);
146        camera->setReferenceFrame(osg::Camera::ABSOLUTE_RF);
147        camera->setAllowEventFocus(false);
148        camera->setInheritanceMask(camera->getInheritanceMask() & ~osg::CullSettings::CLEAR_COLOR & ~osg::CullSettings::COMPUTE_NEAR_FAR_MODE);
149        //camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
150
151        camera->setProjectionMatrixAsOrtho2D(0,width,0,height);
152        camera->setViewMatrix(osg::Matrix::identity());
153
154        // add subgraph to render
155        camera->addChild(geode);
156
[320]157        camera->setName("Dist Cam");
[313]158
159        addSlave(camera.get(), osg::Matrixd(), osg::Matrixd(), false);
160    }
[311]161}
[313]162
[316]163osg::Geometry* extViewer::createMesh(const osg::Vec3& origin, const osg::Vec3& widthVector, const osg::Vec3& heightVector, unsigned int columns, unsigned int rows )
[313]164{
[314]165        // Create Quad to render on
166        osg::ref_ptr<osg::Geometry> geom = new osg::Geometry;
167
168        geom->setUseDisplayList( false );
169
[316]170        osg::Vec3 xAxis(widthVector);
171    float width = widthVector.length();
172    xAxis /= width;
[314]173
[316]174    osg::Vec3 yAxis(heightVector);
175    float height = heightVector.length();
176    yAxis /= height;
177
[318]178        osg::Vec3 dx = xAxis*(width/((float)(columns-1)));
179    osg::Vec3 dy = yAxis*(height/((float)(rows-1)));
[316]180
181
[314]182        // Create vertices and coordinates
183        osg::Vec3Array* vertices = new osg::Vec3Array;
184    osg::Vec2Array* texcoords0 = new osg::Vec2Array;
185    //osg::Vec2Array* texcoords1 = intensityMap==0 ? new osg::Vec2Array : 0;
186    osg::Vec4Array* colors = new osg::Vec4Array;
187
188        geom->getOrCreateStateSet()->setMode(GL_CULL_FACE, osg::StateAttribute::OFF | osg::StateAttribute::PROTECTED);
189
[319]190        for ( unsigned int row=0; row<rows; row++ )
[313]191        {
[319]192                for ( unsigned int col=0; col<columns; col++ )
[313]193                {
[318]194                        vertices->push_back( origin+dy*row+dx*col );
[321]195                        osg::Vec2 texcoord = osg::Vec2((float)col/(float)(columns-1), (float)row/(float)(rows-1));
196                        texcoords0->push_back( texcoord );
[314]197
198//      if (intensityMap)
199//    {
200//        colors->push_back(intensityMap->getColor(texcoord1));
201//    }
202//    else
203//    {
204        colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
205//        if (texcoords1) texcoords1->push_back( texcoord1 );
206//    }
207
[313]208                }
209        }
210
[314]211
212        // Pass the created vertex array to the points geometry object.
[313]213        geom->setUseVertexBufferObjects( true );
[314]214        geom->setVertexArray(vertices);
215
216        geom->setColorArray(colors);
217    geom->setColorBinding(osg::Geometry::BIND_PER_VERTEX);
218
219    geom->setTexCoordArray(0,texcoords0);
220    //if (texcoords1) geometry->setTexCoordArray(1,texcoords1);
221
222
223
224 //   osg::DrawElementsUShort* elements = new osg::DrawElementsUShort(osg::PrimitiveSet::TRIANGLES);
225 //   geometry->addPrimitiveSet(elements);
226
[319]227        for ( unsigned int row=0; row<rows-1; row++ )   // each strip consists of two affected vertex rows, so we need only row-1 strips.
[313]228        {
[319]229                osg::ref_ptr<osg::DrawElementsUInt> de = new osg::DrawElementsUInt(GL_QUAD_STRIP, columns*2);   // columns*2 = number of involved vertices for this strip.
230                for ( unsigned int col=0; col<columns; col++ )
[313]231                {
[318]232                        (*de)[col*2 + 0] = row*columns + col;
233                        (*de)[col*2 + 1] = (row+1)*columns + col;
[313]234                }
235                geom->addPrimitiveSet( de.get() );
236        }
237
238        return geom.release();
239}
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