= visual_object = == Introduction == All objects in the 3D scene are objects, with fixed or dynamic position. An visual_object can be positioned in latitude, longitude and altitude, as well in rotations along all three axis. By assigning a 3D modell to an visual_object, the Model is visible in the scene and can be freely positioned. Basically, a visual_object is a simple Matrixtransform which has the geometry as childnode. visual_object provides the following convenience variables / functions for simple usage of objects in osgVisual: * positioning in lat, lon, alt (position) * rotating along all 3 object axis (attitude) * scaling along all 3 axis * loading/unloading 3D geometry * setting geometry offset, if 3D model has wrong axis orientation * camera translation offset (on node attached camera manipulator) * camera attitude offset (on node attached camera manipulator) * setting/clearing label (todo) == Object updater ==