Changes between Version 1 and Version 2 of visual_distortion
- Timestamp:
- Jul 20, 2010, 11:13:13 AM (14 years ago)
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visual_distortion
v1 v2 11 11 viewmatrix and projection matrix will be copied from the viewers main camera and applied to the scene camera for the scene rendering pass. Then the scene will be rendered to a textured and rendered with applied distortion to the main camera. 12 12 13 == Distortion == 14 15 uses distortionmap of Projection Designer 16 17 == viewmatrix == 18 19 modifies viewmatrix frustrum and rotation / translation offset as specified in the channel file and parsed by CameraConfigParser (distortion.h) 13 20 14 21