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<< Back to XML configuration overview
XML configuration of visual_object based models
<!-- Models can be loaded and placed in the scenery. - objectname: Name of the object to identify it in the scenegraph. - tracking ID: ID to manage which object should be tracked - label: text to label the model with. - dynamic: "yes" to add an standard updater to the model. - position: Position to place the model - attitude: Orientation in degree to place the model - updater [optional]: Channels to use for position, attitude and label update - cameraoffset [optional]: Rotational (in degree) and translational offset for the object mounted camera manipulator to the visual_object - Geometry [optional]: 3D model to display. Leave empty to use model without 3D model. - Geometryoffset [optional]: Rotational offset (in degree) for the loaded 3D model to the visual_object (if the 3D model has a wrong coordinate frame) - Geometryscale [optional]: Scale factors for the loaded 3D model in all three dimensions. --> <model objectname="TestObject" trackingid="1" label="TestText!" dynamic="no"> <position lat="47.8123" lon="12.94088" alt="700.0"></position> <attitude rot_x="0.0" rot_y="0.0" rot_z="0.0"></attitude> <updater> <position lat="" lon="" alt=""></position> <attitude rot_x="" rot_y="" rot_z=""></attitude> <label text=""></label> </updater> <cameraoffset> <translation trans_x="0.0" trans_y="0.0" trans_z="0.0"></translation> <rotation rot_x="0.0" rot_y="0.0" rot_z="0.0"></rotation> </cameraoffset> <geometry filename="../models/saenger1.flt"> <offset rot_x="0.0" rot_y="0.0" rot_z="0.0"></offset> <scalefactor scale_x="1.0" scale_y="1.0" scale_z="1.0"></scalefactor> </geometry> </model>